Senior Lighting Artist

1 Month ago • 4-8 Years • Technical Art

Job Summary

Job Description

IO Interactive seeks a Senior Lighting Artist to contribute to a new fantasy RPG for console and PC. Responsibilities include designing, implementing, and optimizing high-quality lighting for gameplay, environments, and cinematics; collaborating with technical teams to develop real-time lighting solutions within the Glacier engine; shaping the game's mood and storytelling through light and shadow; and ensuring performance-friendly lighting while maintaining artistic vision. The ideal candidate possesses significant AAA game development experience, real-time lighting expertise, and strong technical skills. Collaboration and communication are crucial, along with the ability to balance artistic vision with technical constraints.
Must have:
  • AAA game dev experience
  • Real-time lighting techniques
  • Collaboration with technical teams
  • Performance-friendly solutions
  • Game engine experience
Good to have:
  • Multiple game engine experience
  • Film/VFX experience

Job Details

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history.

We’re creating a visually stunning world, and lighting plays a key role in shaping its atmosphere, mood, and immersion. This requires both a strong artistic eye and deep technical expertise. We’re looking for a highly skilled Senior Lighting Artist to bring our vision to life, balancing creative expression with technical precision.

What you will do:

  • Design, implement, and optimise high-quality lighting that enhances gameplay, environments, and cinematics.
  • Collaborate closely with Render Programmers and Technical Artists to develop real-time lighting solutions within our proprietary Glacier engine.
  • Shape the mood, tone, and storytelling of the game through expert use of light and shadow.
  • Ensure performance-friendly lighting solutions without compromising artistic vision.
  • Troubleshoot technical challenges related to lighting and ensure seamless integration across platforms.

Who you are:

  • A seasoned lighting artist with AA/AAA game development experience.
  • Proficient in real-time lighting techniques and game rendering workflows.
  • Strong technical expertise, with the ability to collaborate effectively with technical teams.
  • Skilled at balancing artistic vision with technical constraints to ensure optimal performance.
  • Experienced in working within game engines and adapting to new technologies.
  • A strong communicator and team player who thrives in a collaborative development environment.
  • Experience with multiple game engines is a plus, but not essential.
  • Film and/or VFX experience is a plus, but not essential.

Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project Fantasy.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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