Senior Technical Artist: Performance Capture

1 Month ago • 5 Years + • Technical Art • Undisclosed

About the job

Job Description

Rockstar Games seeks a Senior Technical Artist specializing in performance capture to join their Edinburgh studio. Responsibilities include designing, developing, and supporting Python tools and processes to enhance pipelines, leveraging automated solutions for large datasets, writing automated tests, and documenting workflows. Collaboration with animation, stage, and post-production teams is crucial. The role requires troubleshooting systems in a live environment, problem-solving, and mentoring team members. Ideal candidates have 5+ years of experience, strong Python skills, experience with DCCs (Maya, MotionBuilder), and a passion for game development.
Must have:
  • 5+ years experience as Technical Artist
  • Python programming skills
  • Experience with DCCs (Maya, MotionBuilder)
  • Pipeline support and development
  • Automated solutions for large datasets
  • Collaboration and mentorship
Good to have:
  • Optical motion capture experience
  • Markerless facial motion capture experience
  • Qt based tool development in MotionBuilder
  • Experience with OpenCV, OpenTimelineIO, USD, Rez
  • CI/CD systems experience
  • Database query language experience
  • C++ Qt application experience

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Games is looking for a passionate Senior Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. 

This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. 

WHAT WE DO

  • Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
  • Support performance capture pipelines and workflows.
  • Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
  • Continually innovate while solving technical problems throughout all phases of production.

RESPONSIBILITIES

  • Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines.
  • Leverage automated solutions to efficiently process large amounts of data.
  • Write various types of automated tests for new and existing code.
  • Write clear documentation for tools and workflows created.
  • Participate in discussions and brainstorming sessions with developers and stakeholders.
  • Provide thorough, thoughtful, and useful feedback during code reviews. 
  • Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
  • Embrace your role as a senior by working independently and forging connections in all teams.

QUALIFICATIONS

  • 5+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

SKILLS

  • Ability to effectively communicate, provide feedback, and mentor teammates. 
  • Comfortable bringing forward and actioning new ideas to improve technology and processes.
  • Excellent programming skills in Python with a strong ability to produce clean, readable code.
  • Solid understanding of version control systems and related best practices.
  • Working knowledge of both Windows and Linux.
  • Experience writing the following:
    • Qt based applications in Python via PySide or PyQt.
    • Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
    • Tools for virtual production stages, layout teams, and/or animation teams.
  • Experience writing database and event driven toolchains.
  • Experience supporting large, legacy codebases.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • 3+ years of industry experience using optical motion capture technology.
  • 1+ years of industry experience using markerless facial motion capture technology.
  • 3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
  • 2+ years of experience working with Python 3.
  • Experience converting Python 2 codebases to Python 3.
  • Experience with OpenCV, OpenTimelineIO, USD, Rez.
  • Experience with leveraging CI/CD systems to automate testing and deployment of tools.
  • Experience with common database query languages, APIs, and structuring data.
  • Experience with writing Qt based applications in C++.
  • Experience and/or interest in integrating web technologies into desktop environments.
  • Passion for playing and making video games.

HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department. 

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

Edinburgh, Scotland, United Kingdom (On-Site)

Bengaluru, Karnataka, India (On-Site)

New York, New York, United States (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

Carlsbad, California, United States (On-Site)

Jihomoravský Kraj, Czechia (On-Site)

New York, New York, United States (On-Site)

Carlsbad, California, United States (On-Site)

Jihomoravský Kraj, Czechia (On-Site)

Leeds, England, United Kingdom (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Similar Jobs

Snowprint Studios - Lead Technical Artist

Snowprint Studios, Germany (Hybrid)

PloPdo - Animator

PloPdo, India (On-Site)

Larian Studios - Tools Director  | Directeur Outils

Larian Studios, Canada (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer-Anu

Hunarstreet Technologies , India (On-Site)

Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games, United States (On-Site)

2K - Lead Lighting Artist

2K, Spain (On-Site)

Ubisoft - Engine Programmer

Ubisoft, Italy (On-Site)

Nintendo - Associate UI Artist (NST)

Nintendo, United States (Hybrid)

Santa Monica Studio - Sr Character Artist

Santa Monica Studio, United States (On-Site)

Endava Games - Senior Technical Animator

Endava Games, United States (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

LAIKA Studios - VFX Environment Modeler

LAIKA Studios, United States (On-Site)

Hero Marketing Agency - Animator

Hero Marketing Agency, United States (On-Site)

Final Strike Games - Cheffe, Chef Artist 3d / Lead 3d Artist

Final Strike Games, Canada (On-Site)

Double Eleven - Content Creator

Double Eleven, Malaysia (On-Site)

The Walt Disney Company - Generalist Artist (All Levels) - ILM London

The Walt Disney Company, United Kingdom (Hybrid)

DNEG - Tech Junior

DNEG, India (On-Site)

SKYDANCE - Lead Software Engineer, RenderMan

SKYDANCE, United States (Hybrid)

Enphase Energy - 3D Visualizer

Enphase Energy, India (On-Site)

Ctruh - Babylon.js Developer

Ctruh, India (On-Site)

Sucker Punch Productions - AUDIO - Audio Implementer

Sucker Punch Productions, United States (Remote)

Get notifed when new similar jobs are uploaded

Jobs in North Carolina, United States

The Walt Disney Company - Senior Manager, Storage Systems Engineering

The Walt Disney Company, United States (On-Site)

Nintendo - Intern - Business Intelligence

Nintendo, United States (On-Site)

Microsoft - Fiber Delivery Engineer

Microsoft, United States (Hybrid)

Trek - Full Time Service Advisor

Trek, United States (On-Site)

WebFX - Jr. Online Graphics Designer

WebFX, United States (On-Site)

Mattel  Inc  - Lead Demand Planner

Mattel Inc , United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Room 8 Studio - Project Art Director

Room 8 Studio, Slovenia (On-Site)

Ubisoft - Technical Director (Characters)

Ubisoft, Canada (Hybrid)

Infinity Ward - Art Director - Materials/Textures - Infinity Ward

Infinity Ward, United States (On-Site)

Tencent - Technical Art Expert (Games), Venture Lab

Tencent, United Kingdom (On-Site)

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, Canada (Remote)

Blizzard Entertainment - Technical Artist

Blizzard Entertainment, Spain (On-Site)

Mavericks VFX - Mid-Level Pipeline TD

Mavericks VFX, (Remote)

Get notifed when new similar jobs are uploaded