Senior Technical Artist: Performance Capture Tools

4 Months ago • 5 Years + • Technical Art • Undisclosed

About the job

Job Description

Senior Technical Artist needed for performance capture tools development. Must have Python, Qt, DCC experience.
Must have:
  • Python experience
  • Qt applications
  • DCC tools
  • Virtual production
Good to have:
  • Optical motion capture
  • Markerless facial capture
  • MotionBuilder plugins
  • Python 3 experience
Perks:
  • World-class entertainment
  • Inclusive environment

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar Games is looking for a passionate Senior Technical Artist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and manage complex workflows for the vast amount of files and assets that make up our games. 

This is a full-time, in-office position based out of Rockstar’s unique game development studio in Oakville, ON. 

WHAT WE DO

  • Interact closely with our various stage, post, and animation teams, in addition to Tech Art and IT.
  • Support performance capture pipelines and workflows.
  • Collaborate closely with the animation pipeline team to ensure seamless back and forth between the performance capture and animation departments and their processes.
  • Continually innovate while solving technical problems throughout all phases of production.

RESPONSIBILITIES

  • Design, develop, and support Python tools and processes to enhance our stakeholders’ pipelines.
  • Leverage automated solutions to efficiently process large amounts of data.
  • Write various types of automated tests for new and existing code.
  • Write clear documentation for tools and workflows created.
  • Participate in discussions and brainstorming sessions with developers and stakeholders.
  • Provide thorough, thoughtful, and useful feedback during code reviews. 
  • Engage in team-based problem solving to diagnose unexpected issues within the realms of virtual production and animation, including troubleshooting our systems in a live, stage environment.
  • Embrace your role as a senior by working independently and forging connections in all teams.

QUALIFICATIONS

  • 5+ years of professional experience as a Technical Artist or similar role writing tools.
  • Experience working through several full game production cycles or equivalent experience working on long term projects or toolsets.

SKILLS

  • Ability to effectively communicate, provide feedback, and mentor teammates. 
  • Comfortable bringing forward and actioning new ideas to improve technology and processes.
  • Excellent programming skills in Python with a strong ability to produce clean, readable code.
  • Solid understanding of version control systems and related best practices.
  • Working knowledge of both Windows and Linux.
  • Experience writing the following:
    • Qt based applications in Python via PySide or PyQt.
    • Tools and plugins in at least one DCC (Maya, MotionBuilder, etc).
    • Tools for virtual production stages, layout teams, and/or animation teams.
  • Experience writing database and event driven toolchains.
  • Experience supporting large, legacy codebases.

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • 3+ years of industry experience using optical motion capture technology.
  • 1+ years of industry experience using markerless facial motion capture technology.
  • 3+ years of experience with writing Qt based tools and plugins in MotionBuilder.
  • 2+ years of experience working with Python 3.
  • Experience converting Python 2 codebases to Python 3.
  • Experience with OpenCV, OpenTimelineIO, USD, Rez.
  • Experience with leveraging CI/CD systems to automate testing and deployment of tools.
  • Experience with common database query languages, APIs, and structuring data.
  • Experience with writing Qt based applications in C++.
  • Experience and/or interest in integrating web technologies into desktop environments.
  • Passion for playing and making video games.

HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.                                   

** For those based in Toronto, Rockstar will provide accommodations to job applicants and employees as long as such accommodations do not pose an undue hardship on Rockstar, and consistent with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Join a tight-knit team responsible for creating and publishing some of the most popular, innovative and critically acclaimed interactive entertainment in the world including the Grand Theft Auto series, the Red Dead series and many more.


Known for our dedication to quality and authenticity, a career at Rockstar Games is an opportunity to work on some of the most cutting edge, creatively rewarding and challenging projects available in any entertainment medium with some of the most talented people in the industry.


We offer successful candidates highly competitive salary and compensation packages, including a comprehensive benefits package for all eligible employees. Rockstar Games is an equal opportunity employer.

Leeds, England, United Kingdom (On-Site)

London, England, United Kingdom (On-Site)

Andover, Massachusetts, United States (On-Site)

New York, New York, United States (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

Edinburgh, Scotland, United Kingdom (On-Site)

Dundee, Scotland, United Kingdom (On-Site)

New York, New York, United States (On-Site)

New York, New York, United States (On-Site)

Toronto, Ontario, Canada (On-Site)

View All Jobs

Get notified when new jobs are added by Rockstar Games

Similar Jobs

Virtuos - Expert Artist

Virtuos, China (On-Site)

SKYDANCE - Layout Artist (polish)

SKYDANCE, Spain (Hybrid)

DNEG - Creature Supervisor

DNEG, Australia (On-Site)

HB Studios - Senior 3D Character Artist

HB Studios, Canada (On-Site)

The Walt Disney Company - CFX Artist (Contract)

The Walt Disney Company, Canada (On-Site)

Wargaming - Senior UI Technical Artist (Unannounced project)

Wargaming, United Kingdom (On-Site)

MADFINGER Games - Lead Technical Artist

MADFINGER Games, Czechia (On-Site)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, United Kingdom (Remote)

Magnopus - Pipeline Engineer

Magnopus, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Hiporo - Lead Artist, Amazon Games

Hiporo, Romania (Hybrid)

DNEG - Creature TD - CFX

DNEG, Canada (On-Site)

Hothead Games - Senior Level Designer (Remote Canada)

Hothead Games, Canada (Remote)

Activision - 2025 US Summer Internship - VFX

Activision, United States (On-Site)

Hunarstreet Technologies   - 3D Designer & Visualizer - IJS

Hunarstreet Technologies , India (On-Site)

Virtuos - 3D Hard Surface Art Lead

Virtuos, Vietnam (On-Site)

Zynga - Lead Concept Artist

Zynga, India (On-Site)

Warner Bros Discovery - Senior Design Manager – Streaming

Warner Bros Discovery, Australia (On-Site)

Larian Studios - VFX Director | Directeur Effets Visuels VFX

Larian Studios, Canada (On-Site)

Ubisoft - Gameplay Animator [Far Cry Project]

Ubisoft, Canada (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Oakville, Ontario, Canada

Get notifed when new similar jobs are uploaded

Technical Art Jobs

DPS Games Studio - Lead/Senior UI Technical Artist (Unannounced project)

DPS Games Studio, United Kingdom (On-Site)

Skybox Labs - Senior Technical Artist (Generalist)

Skybox Labs, Canada (Remote)

Cloud Chamber - Technical Materials Artist

Cloud Chamber, Canada (Hybrid)

Sledgehammer Games - Expert Technical Artist – Sledgehammer Games

Sledgehammer Games, United States (On-Site)

Keywords Studios (Player Support) - UE4 Technical Artist

Keywords Studios (Player Support), China (On-Site)

Zuru - Graphic Programmer

Zuru, Italy (Hybrid)

Blizzard Entertainment - Lead Technical Artist - Unannounced | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Magnopus - Senior VFX Artist

Magnopus, United States (On-Site)

Santa Monica Studio - Sr Character Artist

Santa Monica Studio, United States (On-Site)

Get notifed when new similar jobs are uploaded