Talent Acquisition Specialist

1 Month ago • All levels • Human Resource

Job Summary

Job Description

IO Interactive seeks a Talent Acquisition Specialist for their Brighton studio, a 12-month contract. This role involves full-cycle recruitment across game development disciplines (art, sound, design, programming), representing IO Interactive in Brighton, enhancing candidate experience, and participating in hiring events. The successful candidate will collaborate with hiring managers, executive producers, and the global recruitment team, contributing to the entire recruitment process. Responsibilities include interviewing candidates, coordinating processes, and ensuring a positive candidate journey.
Must have:
  • Full-cycle recruitment experience
  • Games industry or tech recruiting experience
  • Excellent communication and interpersonal skills
  • Organized and detail-oriented
  • Adaptable and able to work in a fast-paced environment

Job Details

Now is the chance to join IO Interactive in Brighton as our new Talent Acquisition Specialist and help us in finding the stars of our future titles. Our amazing recruitment team needs help for the next 12 months. 

You will be our person on the ground in Brighton helping us grow our studio and presence there, while also assisting the team in our global recruitment efforts as well.

You will work in a team of experienced talent acquisition specialists in the games industry, and report to the Global Recruitment Manager. Our team work in close collaboration with our team of People Managers, Employer Branding, and HR teams across our 5 studios. 

We have a lot of fun, and sharing a passion in working with top-of-the-line games is nothing short of amazing. We empower every member of our team, prepare to have an impact, and have plenty of opportunities to grow.

So who will you work with? We have a global team working very closely together but located around our studios. 

Your future team consists of

Senior Talent Acquisition Specialist Connor Curran in Barcelona

Talent Sourcer - Álvaro Rodriguez in Barcelona 

Senior Talent Acquisition Specialist Lucas Rundle in Malmö

Talent Acquisition Specialist - Gizem Kaya in Malmö

Global Recruitment Manager - Kasper Raaby Abrahamsen - Copenhagen

We believe in a strong unified team where we all get the opportunity to hire for all disciplines. While we all have our strengths, we still aim to enable each member of the team to work in all disciplines.

What does a day in TA look like at IO Interactive? 

Our day to day tasks involve interviewing candidates, aligning with hiring managers, coordinating processes, syncing with our Executive Producers as well as hiring managers, where we put forward our recommendations. Prepare to be heard because we are a respected part of the recruitment process, and we have an interest in bringing the best people to IO Interactive as possible.

Please use your cover letter to tell us how you will work with recruiting in the games industry, and why we should choose you as our next colleague.

What you will do:

  • Responsible for full-cycle recruitments from A-Z in all areas of game development; art, sound, design, programming etc. - You own the process and your input is highly valued
  • Be our representative in our Brighton studio, helping candidates have the best possible experience. 
  • Help organize and take part in events and campaigns aimed at hiring the best talent: university visits, career fairs, virtual fairs, and other industry events
  • Be an advocate and spokesperson for the culture, environment, and standards we represent as a studio

Who you are:

  • A passion and curiosity for video games and the people who develop them. You are joining a team that is hyped about what we are making, and we would love to buzz with you. 
  • Experience from recruiting for the games industry or at least a tech company.
  • Caring and service-minded. Because we want to facilitate the best recruitment experience possible.
  • Thorough and reliable. We will trust you to handle candidate details, numbers, and dates with precision and confidentiality, and to double-check if necessary.
  • Flexible and able to adjust, restart, and resume your activities according to any changes that might occur in the recruitment process or staffing plans. Things change rapidly in the games industry. We are Ninjas to adapt.
  • Deeply curious and a quick learner of our roles, technologies used in production, IOI’s people, and culture.

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Istanbul, Brighton, and Barcelona. As the creative force behind some of the most talked-about multi-platform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people, and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table, and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 50 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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