Technical Artist

2 Days ago • All levels • Technical Art • Undisclosed

About the job

Job Description

Bohemia Interactive seeks a Technical Artist to influence nearly every game asset (houses, trees, weapons, vehicles). Responsibilities include maintaining game data (SVN), organizing assets, utilizing the game engine for placeholder creation and asset implementation, collaborating with programmers and designers on new features, preparing 3D models, improving workflow, and documenting processes. The role requires SVN knowledge, scripting (C# or Enforce), experience with Unity or Unreal Engine, 3D modeling skills (Blender or 3ds Max), teamwork skills, and B1+ English proficiency. The successful candidate will be responsible for optimizing assets for use within the game and working with a team.
Must have:
  • SVN knowledge
  • C# or Enforce scripting
  • Unity/Unreal Engine experience
  • 3D modeling (Blender/3ds Max)
  • Teamwork & communication
  • B1+ English
Perks:
  • 27 days of holidays
  • Company profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Technical Artist

Working at Bohemia Interactive as a Technical Artist is interesting because you will have the chance to influence nearly every asset in a game, including configuring and tweaking houses, trees, weapons, equipment, and even vehicles. Sometimes we find very interesting nuances and have to analyze them closely. That's something only a few games on the market do. You will also have the opportunity to work with nearly every department, usually while designing and implementing new features and assets.

You will

  • Be responsible for maintaining game data (SVN); organizing assets in a consistent data structure
  • Use knowledge of the engine (as well as its capabilities and development tools), during placeholder creation, new asset implementation into game data, and asset configuration
  • Collaborate with other departments (programmers, designers, etc.) on the implementation/prototyping of new technical game features
  • Prepare/edit 3D models for the game
  • Seek to improve and document workflow, as well as learn new techniques

Requirements

  • Knowledge of software versioning and revision control systems (SVN)
  • Ability to work with large amounts of game data files
  • Basic knowledge of scripting (C# or Enforce)
  • Experience with modern engines like Unity or Unreal Engine
  • Basic knowledge of 3D modelling tools such as Blender or 3Ds Max
  • Ability to work and communicate effectively in a team
  • Capability to learn new things and procedures
  • Spoken and written English (B1+)

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

Prague, Prague, Czechia (On-Site)

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