Working Student Game Engineering

3 Months ago • All levels • Software Development & Engineering

Job Summary

Job Description

As a Working Student Game Engineering, you will be involved in real gameplay systems using Unreal Engine 5. You'll design, implement, and refine core features alongside experienced developers. You will contribute to gameplay mechanics, develop and maintain tools and systems using C++ and Blueprint, support world systems, UI, interactions, or inventory features. Additionally, you will debug and optimize code for performance and participate in team discussions, code reviews, and playtests. This role offers a meaningful opportunity to shape real features, not just intern tasks, with the potential for a full-time offer.
Must have:
  • Solid C++ programming skills.
  • Hands-on experience with Unreal Engine 5.
  • Understanding of gameplay programming concepts.
  • Strong problem-solving mindset and eagerness to learn.
Perks:
  • A meaningful role on an active production title.
  • Mentorship from experienced Unreal Engine developers.
  • A chance to shape real features.
  • Potential for a full-time offer after your studies.

Job Details

Why us?

At welevel, we’re more than just a startup - we’re a vibrant community of innovators passionate about crafting the future of RPG and survival games. Based in the heart of Munich, our team combines expertise in cutting-edge technologies with a love for gaming that fuels our creativity and ambition.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

As a Working Student Game Engineering, you’ll get your hands dirty working on real gameplay systems in Unreal Engine 5. You’ll contribute directly to the game—designing, implementing, and polishing core features alongside experienced developers.


Responsibilities

  • Implementing and refining gameplay mechanics (building, combat, progression, survival)
  • Developing and maintaining tools and systems in C++ and Blueprint
  • Supporting world systems, UI, interactions, or inventory features
  • Debugging and optimizing code for performance and stability
  • Participating in team discussions, code reviews, and playtests


Requirements

  • Currently pursuing or recently completed a degree in Computer Science, Game Development, or a related field
  • Solid C++ programming skills
  • Hands-on experience with Unreal Engine 5 (either academic or personal projects)
  • Understanding of gameplay programming concepts like components, input handling, and state machines
  • Strong problem-solving mindset and eagerness to learn


What we offer

  • A meaningful role on an active production title
  • Mentorship from experienced Unreal Engine developers
  • A chance to shape real features, not just do intern tasks
  • Potential for a full-time offer after your studies

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About The Company

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Remote)

Munich, Bavaria, Germany (On-Site)

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