3D Environment Artist

1 Month ago • 5 Years + • Environment Art

Job Summary

Job Description

Larian Studios, an award-winning company known for high-quality role-playing games like Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a 3D Environment Artist. The role involves collaborating with concept artists, level designers, scripters, VFX artists, and technical artists. Responsibilities include translating concept art into 3D assets with art direction, decorating levels to shipping quality, and optimizing assets for real-time rendering on modern hardware, while understanding performance constraints.
Must have:
  • 5+ years of relevant experience
  • Proficiency in 3D software (Maya, 3ds Max, Blender)
  • Experience in sculpting software (Zbrush)
  • Proficiency in Texturing software (Substance Painter for PBR)
  • Excellent written and verbal communication skills
  • Willing to work onsite
  • Professional level of English
Good to have:
  • Experience with photogrammetry
  • Proficiency in Marvelous designer, Speedtree, RealityCapture or Houdini
  • Ability to develop procedural workflows
  • Knowledge of scripting languages (Python or MEL)
  • Traditional Art background
  • Experience with game editors (Unreal Engine or Unity)
  • Strong artistic and technical skills
Perks:
  • International team of over 500 employees across 7 studios
  • Open, collaborative environment
  • Experienced managerial team
  • Opportunity to share hobbies and passions with colleagues
  • Inclusive environment with organized activities
  • Commitment to making the best games based on community feedback

Job Details

(Version française ci-dessous)

3D Environment Artist

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a 3D Environment Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities
● Work together with people from a variety of teams such as concept artists, level designers, scripters, VFX artists and technical artists. 
● Translate concept art into 3D assets with Art direction in mind.
● Ability to decorate levels delivered from level designers to shipping quality. 
● Fundamental understanding of performance constraints and optimizing assets for real time rendered applications on modern hardware.

Requirements 
● 5+ years of previous relevant experience in a similar position
● Proficiency in 3D software such as: Maya, 3ds Max or Blender
● Experience in 3D sculpting software such as Zbrush.
● Proficiency in Texturing software such as Substance Painter for creating PBR correct textures. 
● Exemplary written and verbal communication skills.
● Must be willing to work onsite in the Studio.
● A professional level of written and spoken English*.

Nice to haves: 
Experience working with photogrammetry. Scanning, processing and cleaning up.
Proficiency in following software: Marvelous designer, Speedtree, RealityCapture or Houdini Ability to develop procedural workflows. 
Knowledge of scripting languages such as Python or MEL script.
Traditional Art background, ability to conceptualize or portray ideas by painting or sketching them out.
Experience working with game editors for asset integration and level creation. We use our own proprietary Editor but knowledge of Unreal engine or unity will help. 
Strong Artistic and technical skills. Understanding of how composition, shape, scale, colors and lighting can help push environments forward. 

What we offer:
An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
An open, collaborative environment where ideas are welcome and encouraged.
A managerial team consisting of highly experienced game developers at the top of their fields.
Sharing hobbies and passions with like-minded colleagues.
Inclusive environment with many activities organized by the studios or the employees.
Commitment to making the best game possible for the fans, including listening to community feedback.

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------
Artiste d’environnement 3D

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'unartiste d’environnement 3D qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.

Responsabilités
Travailler de concert avec diverses équipes, comme les artistes conceptuels, les concepteurs de niveaux, les scripteurs, les artistes d’effets visuels et les artistes  techniques.
● Transformer l’art conceptuel en ressources 3D, en considérant toujours la direction artistique.
● Décorer les niveaux créés par les concepteurs de niveaux avec des environnements de qualité livrable.
● Bien comprendre les restrictions liées aux performances, ainsi que l’optimisation de ressources graphiques en temps réel, dans des applications de rendu et sur du matériel récen.

Profil recherché 
5 ans ou plus d’expérience pertinente dans un poste similaire.
● Maîtrise de logiciels 3D comme Maya, 3ds Max ou Blender.
● Expérience avec l’utilisation de logiciel de sculpture 3D, comme Zbrush.
● Maîtrise de logiciels de texturation, comme Substance Painter, pour créer des textures PBR.
Capacité à travailler à temps plein sur place au studio de Québec.
● D’excellentes compétences de communication en anglais, à l'écrit comme à l'oral*.

Compétences appréciées 
● Expérience de travail avec la photogrammétrie. Numérisation, traitement et peaufinage.
● Maîtrise des logiciels suivants : Marvelous designer, Speedtree, RealityCaptureou Houdini.
● Capacité à développer des processus de travail procéduraux.
● La connaissance de langages de script, comme Python ou MEL.
● Parcours en arts traditionnels, capacité à conceptualiser ou illustrer des idées en peintures ou en esquisses.
● Expérience de travail avec des éditeurs de jeu pour l’intégration des ressources et la création de niveaux. Connaissance d’Unreal Engine ou de Unity (mais nous utilisons notre propre éditeur).
● Grandes compétences artistiques et techniques. Compréhension de l’importance de la composition, des formes, des proportions, des couleurs et de l’éclairage pour rehausser considérablement la qualité des environnements.

Ce que nous proposons
● Une équipe internationale de plus de 500 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise.
● Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues.
● Une équipe de gestion composée de développeurs d’expérience au sommet de leur art.
● Des collègues ayant les mêmes valeurs avec lesquels partager ses passions et.

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

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