Company Description
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Job Description
Your daily tasks:
1. Guiding the creative vision and direction of animation
Define and uphold the highest quality standards for all animations, ensuring they meet the studio's excellence benchmarks.
Develop and implement efficiency standards that streamline the animation production process
Work closely with the technology team to maintain and enhance the competitive edge of our game animations, staying at the forefront of industry advancements.
Collaborate with Art, Game, and Narrative Directors to ensure a unified project vision and effectively resolve any direction-related challenges
2. Overseeing animation production processes
Create, refine, and optimize animation workflows, including cinematics, gameplay animations, and other visual elements to ensure seamless integration and high-quality output.
Actively support the animation process for ongoing titles through quality control and occasional hands-on involvement to meet project needs.
Assist in the planning and management of animation projects, including estimating timelines, planning work schedules, and accepting completed work.
3. Building and structuring Animation Team:
Develop clear career paths for team members to encourage long-term growth within the company
Conduct regular performance reviews to provide constructive feedback and support team development.
Mentor team members to enhance their skills and capabilities, fostering an environment of continuous learning and excellence.
Lead and manage the animation team, including leads and senior animators, to drive creative and technical achievements.
Qualifications
Broad experience in game animation leadership at the director, lead, or principal level (more than 5 years and at least one AAA title shipped).
In-depth knowledge, understanding and hands-on experience of gameplay and cinematic animation.
Wide knowledge of current games and trends with opinions about animation techniques and quality.
Strong knowledge of animation software, pipelines, and game development processes
Experience with directing mocap sessions of combat related movement
Creative and artistic talent with passion for animation.
Strong creative and technical problem-solving skills.
Good at communication and collaboration, capable of showing vision and standards to both technical and creative teams.
Additional Information
What we can offer:
A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
A constant stream of company newsletters, PR & project updates so you will always be in the know.
Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).