Cinematic Animator

5 Months ago • 3 Years + • Animation • Motion Design

Job Summary

Job Description

Cinematic Animator for Project 007, requiring 3+ years of experience in hyper-realistic body mechanics and facial animations using Maya and Motion Builder.
Must have:
  • Hyper-realistic animations
  • Facial animations
  • Maya & Motion Builder
  • Motion capture
Good to have:
  • Film editing
  • 3D Generalist
  • Unreal Engine
  • On Set Motion Capture
Perks:
  • Hybrid work
  • Team environment

Job Details

IO Interactive is currently looking for Cinematic Animators to join Project 007, a brand new James Bond video game to be developed and published by IOI.

Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

If you're interested in building out this exciting and unique project with us, we should have a conversation about unleashing your skills into the iconic James Bond universe.

At IOI, we foster a hybrid work environment, allowing for the flexibility of working two days from home and three days from the studio.


What you will do:

  • Collaborate with the lead animator and the rest of the team, in the creation of outstanding cinematic experiences.
  • Deliver high quality key-framed and motion-capture animations with an emphasis on realism and emotion.
  • Contribute to the improvement of the animation pipeline.


Who you are:

  • Minimum of 3 years of experience in VFX, film or cinematics with a robust portfolio demonstrating expertise in hyper-realistic body mechanics and facial animations.
  • You are passionate about storytelling, film, and games.
  • Proficient in both motion capture and hand-keyed animation.
  • Highly skilled in Maya and Motion Builder.
  • Proficient camera animator.
  • Fluency in English.


We would love if you had:

  • Experience with film editing.
  • 3D Generalist.
  • Experience with a game engine, such as Unreal, Unity or a bespoke engine.
  • Professional experience developing narrative driven games.
  • On Set Motion Capture experience.


Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Read more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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