Environment Artist

3 Months ago • All levels • Environment Art

Job Summary

Job Description

The Environment Artist will create high-quality game environments, props, textures, and materials based on art and design guidelines. They will maintain visual consistency, participate in art reviews, and follow best practices for asset creation and optimization. The artist will collaborate with art and design teams to uphold the game's visual identity. They need to deliver stunning gaming experiences, effectively communicate and manage time to meet constraints.
Must have:
  • Proficiency in industry-standard software.
  • Understanding of game art content creation for Unreal Engine.
  • Ability to produce high-quality game environments.
  • Passion for gaming and delivering captivating experiences.
  • Effective communication and collaboration skills.
Good to have:
  • Understanding of level design/level compositional theory.
  • Skills in adjacent areas like Niagara or Blueprint.
  • Experience creating realistic foliage.
Perks:
  • Private healthcare.
  • Additional time off over Christmas.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

Job Details

UK Remote or West Midlands Based – Birmingham/Worcestershire Area 

Please Note: We welcome applicants that prefer to work from home, so please get in touch!  

 

Role and Purpose
We are looking for a talented and motivated individual to help develop and deliver high-quality environment art for AAA games, both for Flix’s own exclusive projects and our high profile co-development partners. As a vital component of the Art team, you will work in conjunction with artists, designers, and developers utilising your artistic abilities and creativity to bring the vision of the game to life.

Responsibilities:

  • Create and implement high quality game environments, props, textures and materials based on art and design guidelines.
  • Follow and uphold art style principles, maintaining visual consistency across the project and ensuring content aligns with the game’s aesthetic, gameplay, and narrative requirements.
  • Actively participate in art reviews, incorporating feedback to improve the quality of your work.
  • Follow best pipeline practices for asset creation, optimization, and performance, ensuring artwork meets visual quality standards and runs smoothly across target platforms.
  • Communicate and collaborate with Art and Design teams to help uphold the quality bar of the game’s artwork, ensuring a consistent and cohesive visual identity.

Requirements:

  • Proficiency in relevant industry-standard software such as Blender, Photoshop, Substance, ZBrush or equivalents.
  • Good understanding of game art content creation for Unreal Engine, including the full modelling, texturing, material, and implementation process.
  • The ability to contextualise design block-outs with existing art assets and produce high-quality game environments while upholding the level’s design intention and integrity.
  • A passion for gaming and a drive to deliver visually stunning and captivating gaming experiences.
  • Effective communication and collaboration skills, with the ability to work positively in a team environment.
  • Take critique and guidance from others well, and be able to contribute your own creative input in art reviews.
  • Manage your time effectively to create content to time, quality and implementation constraints.

Desirable Skills

  • Understanding of level design/level compositional theory.
  • Skills in any adjacent areas such as Niagara, Blueprint, Concept Art, Character Art, Animation, Level Design etc.
  • Experience creating high fidelity, realistic foliage using SpeedTree or similar pipelines.

Portfolio

Please send through your portfolio and cover letter. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Send your application to – careers@flixinteractive.com

What We Offer

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.

We also offer the following:

  • Private healthcare.
  • Additional time off over the Christmas period on top of standard holidays.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

For more information visit our site – Flix Interactive

Alternatively, call our recruitment team on – 01527 958 177

GDPR COMPLIANCE – WHEN APPLYING FOR THIS JOB YOU’RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY.
YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL INFO@FLIXINTERACTIVE.COM. YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL.
PLEASE NOTE – IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY.

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About The Company

Flix started in 2012 with a few developers in a house near the small town of Barnt Green. We are now 100+ developers based just outside of Birmingham and full-time working from home! Thanks to the great team we have here at Flix the studio has developed a culture of supportive growth that reflects the passion and determination to create incredible games.

Birmingham, England, United Kingdom (Remote)

Birmingham, England, United Kingdom (Remote)

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