Environment Artist needed with 5+ years of experience in game development. Responsibilities include creating high-quality game environments for a third-person open-world game in a contemporary setting (both exterior and interior). Proficiency in Unity, PBR texturing, polygonal modeling, and industry-standard software (Maya, 3ds Max, Blender, Substance Designer/Painter, Marmoset Toolbag, Photoshop, ZBrush/3D Coat/Blender) is essential. Collaborate with designers, artists, programmers, and technical artists. Strong understanding of composition, lighting, color theory, and texturing techniques (UDIM, lightmaps, atlases) required. Experience with vegetation and Git/SVN is a plus. Portfolio showcasing successful released projects is mandatory.