Game Shader Artist

1 Day ago • All levels

Job Summary

Job Description

As a Shader Artist, you will design and implement high-quality, optimized shaders and materials for stylized real-time environments and characters in Unreal Engine. You will collaborate with artists, technical artists, and developers to achieve visually striking game aesthetics. Your responsibilities include prototyping and developing shaders, maintaining performance standards, and integrating shaders with the game's artistic direction. You will also develop innovative shader techniques and workflows. This role offers an exciting opportunity to contribute to a dynamic team.
Must have:
  • Proven experience creating shaders in Unreal Engine.
  • Strong understanding of lighting and PBR workflows.
  • Experience shipping at least one AAA or stylized game title.
  • Familiarity with Unreal Engine 5 features.
  • Ability to optimize shader performance.
  • Excellent visual judgment and a collaborative mindset.
  • Portfolio showcasing real-time shader work.
Good to have:
  • Experience with Niagara and Unreal Engine post-process effects.
  • Blueprint scripting or technical art background.
  • Knowledge of procedural material creation workflows.
  • Experience working in PvP or PvEvP game.

Job Details

Shader Artist


About the Role

We are looking for a passionate Shader Artist with expertise in Unreal Engine to bring our stylized game worlds to life through stunning real-time visuals.

You will play a crucial role in developing expressive shaders and materials, enhancing visual storytelling and supporting immersive gameplay experiences. This role offers an exciting opportunity to collaborate within a dynamic, creative team and significantly impact the visual quality of our project.

Key Responsibilities

Design and implement high-quality, optimized shaders and materials for stylized

real-time environments and characters.

Collaborate closely with artists, technical artists, and developers to achieve

cohesive, visually striking game aesthetics.

Prototype and develop shaders and materials that enhance gameplay, narrative

storytelling, and overall visual appeal.

Maintain and optimize shader performance standards across multiple platforms

without compromising visual fidelity.

Work with lighting and environment teams to ensure shaders integrate

seamlessly with the game's artistic direction.

Develop innovative shader techniques and workflows to push visual boundaries.


Required Qualifications

- Proven experience creating shaders within Unreal Engine, particularly using

Material Editor (experience with HLSL is a significant plus).

- Strong understanding of lighting, physically-based rendering (PBR) workflows,

and real-time rendering pipelines.

- Experience shipping at least one AAA or stylized game title.

- Familiarity with Unreal Engine 5 features such as Lumen and Nanite.

- Demonstrated ability to optimize shader performance across various platforms.

- A sharp artistic eye, excellent visual judgment, and a collaborative mindset.

- Portfolio showcasing your real-time shader work

(please include in your application).


Nice-to-Have Skills

- Experience with Niagara and Unreal Engine post-process effects.

- Blueprint scripting or technical art background.

- Knowledge of procedural material creation workflows.

- Experience working in PvP or PvEvP game.

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About The Company

FunPlus is a global creator of interactive entertainment experiences powered by technology, with cross-platform game development and IP creation at its core. Founded in 2010, FunPlus is an organization that fosters top industry talent globally, with offices in over 10 cities and 6 countries, and more than 2,000 team members worldwide. FunPlus is home to talented creative teams who are well-known for developing hugely popular mobile strategy titles including State of Survival, King of Avalon and Guns of Glory.

The company is also the founder of FPX(FunPlus Phoenix), one of the world's most successful esports organizations, and the 2019 League of Legends World Champions.

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