Lead Animation Developer

1 Day ago • 7 Years +

About the job

SummaryBy Outscal

Lead Animation Developer at Virtuos Paris, focusing on technical animation for AAA game development. 7+ years experience in technical animation, strong C++ and OOP skills, Unreal Engine expertise, and a proven track record in real-time applications are essential.

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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities

  • Establish strategy and staffing plan of technical animators for the project where they are required;
  • Analyze animators needs in order to streamline their tool chain from production step until runtime;
  • Conduct the technical animation strategy in accordance with the Technical Director, Animation Director and Producer of each project;
  • Manage the technical animators through the various projects where they are assigned to;
  • Define, for the most complex problems in technical animation, the most suitable solutions to apply;
  • Evaluate the risks and their implications in production and propose appropriate mitigation plans;
  • Advise daily the technical animator team on the best choice to proceed in order to reach the projects targets and to maximize the production safety;
  • Make sure the working processes are applied in a compliant way;
  • When needed, be part of the development, especially to implement the most critical features;
  • Collaborate with other team members and other development, art or production teams, whatever local or remote;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game;
  • Make sure the provided work result fit the expected quality and is delivered on time;
  • When necessary, write a technical document explaining the developed or studied system.
  • Make sure the technical animator team deliver a clean, clearly commented and structured script, in respect of the suitable conditions of performance and reliability;
  • Report to the Studio Technical Director and provide with necessary information about technical animation on the assigned projects.

Qualifications

  • Minimum of 7 years in technical animation production or equivalent, with a significant part in video game industry or any other domain related to real time application;
  • Clear understanding of the programming languages, especially C++ and OOP logic;
  • Familiar with modern game engine architectures;
  • Familiar with Unreal Engine and the technical animation features within;
  • Good understanding of the code impact on performance and memory utilization;
  • Autonomous, efficient and proactive attitude;
  • Strong interpersonal and communication skills, French and English both written and spoken.
  • Nice to have qualifications
  • Familiar with Unreal Engine 5 and Control Rig;
  • Comfortable in optimization field;
  • C++ programmer background;
  • Software Engineering skills;
  • Credited in one released game at least.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Founded in 2010 and later acquired by Virtuos in 2017, our Paris studio is located within the lush confines of Parc Saint-Christophe in Cergy – close to the city center of Paris and easily reachable by public transport.
Our studio has a full suite of capabilities to undertake projects of varying scopes, including co-developments, adaptations, and remasters of AAA games. A great example of this is our recently launched homemade game, Mahokenshi, which was released in January 2023.
Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re-engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life.

WHAT WE OFFER

• Work at Virtuos Paris studio, close to the city center of Paris - the iconic capital of France
• Contribute to the world’s biggest AAA titles in gaming
• End-of-project celebrations, teambuilding outings, and studio bonding activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Remote work is possible
• Relocation support
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification VIR_4016
  • Posting Date 05/31/2024, 02:40 PM
  • Locations France, Cergy
  • Linkedin Tags #LI-VS1 #LI-gsf

About The Company

Vietnam (On-Site)

France (On-Site)

France (On-Site)

France (On-Site)

County Dublin, Ireland (Hybrid)

Japan (On-Site)

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