Level Artist

5 Months ago • 1 Years + • Level Art

Job Summary

Job Description

Fishlabs is seeking a Level Artist (permanent or freelance) to contribute to a voxel destruction co-development project. Collaborating with programmers, designers, and other artists, you'll coordinate with the art director to create voxel-based environments. Responsibilities include outlining environmental needs, prototyping levels, integrating assets, optimizing for performance, addressing QA issues, and enhancing the studio's artistic capabilities. Experience with real-time engines (Unreal/Unity), 3D/texturing packages, and voxel software is preferred. Strong communication and teamwork skills are essential.
Must have:
  • Voxel environment creation
  • Real-time engine experience
  • 3D/texturing software proficiency
  • Collaboration and communication
  • Minimum 1.5 years experience
Good to have:
  • Experience with VoxTool or similar
  • Understanding of development lifecycles
Perks:
  • Discounted gym membership
  • Fresh fruit & free drinks
  • Relocation package
  • Family-friendly workplace

Job Details

About Fishlabs

Fishlabs GmbH, headquartered in Hamburg, has been delivering outstanding video games since 2004, consistently expanding its portfolio of shipped titles. In December 2013, the studio joined Plaion (formerly known as Koch Media), a world-leading developer, publisher, and distributor of digital entertainment products. As part of Plaion and alongside the various sister studios across the globe, FISHLABS keeps creating stunning immersive experiences that inspire millions of players worldwide. The 80-strong, multinational team of FISHLABS has assembled a broad portfolio of award-winning own IPs as well as co-development titles and keeps at the forefront of gaming. 
 
We are looking to continue building on our success with humble but talented and creative people who have a passion for making outstanding games and want to be at the forefront of gaming.
 
Are you ready for the challenge? Join us! This is going to be a thrilling ride.

Your Crew 
You will be part of a voxel destruction co-development project working with external stakeholders. Together with the Fishlabs team, you will be in the center of it all, working closely with programmers, designers, and other art disciplines to make this project a great success.  

Your Mission

    • Coordinate with the art director, designers and other art disciplines to create voxel based full featured environments.  
    • Understand and follow the artistic direction for the project.   
    • Work with the Voxel Artists to outline the needs for the environment to aid in the design and planning.  
    • Work with the design team to create prototype levels with preliminary art, design and gameplay intentions.  
    • Integrate new and existing assets into the level. Create and assemble the key elements of the environment keeping lighting and art direction in mind.  
    • Keep in mind technical constraints, guidelines and metrics when constructing environments.  
    • Oversee optimization and debugging to fix issues raised by QA testers.  
    • Communicate effectively with the project management and fellow team members 
    • Push overall artistic capability within the studio 

Your Skillset

    • A relevant portfolio of artwork showing examples of layout and dressing work (Ideally some examples of voxel-based work, but not essential).  
    • Strong understanding of composition, lighting and working with level design.  
    • Great understanding of   
    • Experience with real-time engines  
    • Great technical knowledge of 3D packages, texturing packages and game engines like Unreal/Unity.  
    • Experience in voxel software such as VoxTool or equivalent software a plus (MagicaVoxel, VoxEdit, Oubicle, etc.)  
    • Ability to work within an established art style.  
    • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team  
    • Minimum 1.5+ years of experience as a level artist, or a shipped title  
    • Good understanding of development lifecycles  
    • Strong spoken and written English communication skills required 

    • Please provide us with your portfolio.
    • A portfolio is desirable, but not required for this position. You may be tested for suitability. 
    • If providing a portfolio, please provide a detailed breakdown of your work and clarify what you were responsible for. 
    • Only digital applications will be accepted such as a website, blog or online album. Physical media will not be accepted. 
Mission Support

We are just as passionate about our games as we are about their creators (Could that be you?!). Your job comes with personal responsibility, freedom and short decision-making routes. And most importantly - A motivated, international team full of fellow gamers.
The studio is located in a bright, modern office, right in the center of Hamburg. With a selection of benefits for all our staff: Including discounted gym membership, fresh fruit and a variety of free drinks. A healthy work-life balance is important to you? For us too! That’s why we are also awarded as a family-friendly workplace. Coming from abroad? No problem! We also offer relocation packages.

Sounds good? Take a look here: www.fishlabs.de

Get In Touch!

Did we spark your interest? We are looking forward to your application. Simply click on the button below and apply by uploading your CV.
If you have any further documents which you think might be worth sharing to underline your background and talents, we are happy to receive them as well. If you have questions regarding the application just drop us an e-mail at jobs@dsfishlabs.com. An application via our online tool is preferred.

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