Material Artist (Senior)

7 Months ago • 5-5 Years • Technical Art • Undisclosed

About the job

Job Description

Experienced Material Artist needed for Unreal Engine 5.2+ project. Must have 5+ years of shader development, Unreal Engine expertise, and strong artistic eye.
Must have:
  • Shader Development
  • Unreal Engine
  • AAA Game
  • Artistic Eye
Good to have:
  • ShaderFX Maya
  • OpenGL GLSL
  • C++ Programming
  • FX Shaders
Material Artist | Seedworld

We are seeking for experienced Material/Shader Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+. As a material/shader artist you will deploy your excellent understanding of Unreal and usual artist softwares (Substance Painter, Designer, Zbrush, etc) to create and optimize shaders for assets and landscape for Seedworld.


Responsibilities:
To work closely with the Art Department team to develop shaders for assets and landscape as part of the vital look development phase.
Shader development should match the artistic style of Seedworld.
Shader and procedural textures development will be based on reference artwork, paint overs and look development target imagery under the Art Director supervision.
To help create quality shaders for human characters as well as fantasy that match the Art Director’s expectation.
Apply knowledge of shader optimization for memory and frame rate budgets.
Work with Art Directors, Technical Artists and Developers to understand technical requirements and ensure the pipeline is as efficient as possible.
Research into new shader development techniques and apply to production.
Ability to create custom nodes or functions required by the research and development.
Active participation in technical and artistic discussions and problem solving.
Ability to summarize his work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:
5+ years shader development experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.
5+ years of experience using Maya, Photoshop, Z-Brush, Mudbox or equivalent.
5+ years of shader development for Unreal, on all its shading tools. (Node, Blueprint, HLSL, …)Development experience would be an appreciated plus. (C++ programming, etc.) 

Desired Qualifications: 
Strong experience with developing and compiling shaders within Unreal.
Good visual and technical understanding of shading, texturing and look development.
Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.
Experience with complex and specific shaders (Water, SSS, Foliage, etc.)Experience with OpenGL GLSL/HLSLStrong experience of lighting both from a technical and artistic perspective within Unreal. 
Strong knowledge of all the 3D requirements before shader (UV, Texture Layout) and common texturing pipelines.
Fast, organized, collaborative and able to handle feedback.
Strong organizational, communication skills and a fluent level in english along with understanding production values, deadlines and priorities.

Bonus Skills:
Experience with developing shaders in ShaderFX for Maya essential.Knowledge of scripting (Python, Mel, C++ scripting, Blueprint) useful.Experience with FX shaders.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Seedify is a leading Web3 project incubator and launchpad, specializing in innovative technologies like DeFi, AI, Big Data, NFTs and Web3 Gaming. We empower creators with funding, community development, marketing, and a robust partnership network, facilitating the launch of top projects within and beyond our community.


Philippines (Remote)

Vietnam (Remote)

Lisbon, Lisbon, Portugal (Remote)

Île-de-France, France (Remote)

Hanoi, Hanoi, Vietnam (Remote)

London, England, United Kingdom (Remote)

View All Jobs

Get notified when new jobs are added by Seedify

Similar Jobs

Meta4 Interactive - Technical Artist

Meta4 Interactive, Canada (Remote)

DPS Games - Senior Environment Artist (Unannounced Project)

DPS Games, United Kingdom (On-Site)

Limbic Entertainment - CREATIVE DIRECTOR

Limbic Entertainment, Germany (Hybrid)

University of North Carolina at Greensboro - Post-MFA Fellowship in Interactive Media

University of North Carolina at Greensboro, United States (On-Site)

Seedify - Senior Shader Artist

Seedify, (On-Site)

Haptic - Lead VFX Artist

Haptic, France (Remote)

Worlds - Tech Artist- Unreal

Worlds, (Remote)

Ubisoft - Lighting Artist

Ubisoft, Philippines (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior AI Programmer

Epic Games, United States (On-Site)

Epic Games - Senior Engineer, Patching

Epic Games, United States (On-Site)

Gunzilla - Senior Game Designer

Gunzilla, Germany (On-Site)

Playrix - Level Designer trainee

Playrix, Ireland (Remote)

Nexters - 3D Motion Designer

Nexters, Cyprus (Remote)

Werplay - 3D Modeller

Werplay, Pakistan (On-Site)

CCP Games - Gameplay Engineer

CCP Games, United Kingdom (On-Site)

Ubisoft - Junior Cinematic Designer

Ubisoft, Vietnam (On-Site)

Amber - XR Game Designer (Project Based)

Amber, Brazil (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Vietnam

Ubisoft - UX Designer

Ubisoft, Vietnam (On-Site)

NinjaVan - Sales Executive (B2B)

NinjaVan, Vietnam (On-Site)

Virtuos - Vehicle Art Manager

Virtuos, Vietnam (On-Site)

Social Discovery Group - Head of Product of Premium products

Social Discovery Group, Vietnam (Remote)

KBG Blockchain Game Studios - Marketing Manager

KBG Blockchain Game Studios, Vietnam (On-Site)

Voodoo - Publishing Manager - Vietnam Lead

Voodoo, Vietnam (Remote)

WebMD - Associate Software Developer

WebMD, Vietnam (On-Site)

KBG Blockchain Game Studios - Blockchain Developer (BSC)

KBG Blockchain Game Studios, Vietnam (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Hasbro - Senior Technical Artist

Hasbro, Canada (On-Site)

Framestore - FREELANCE: VFX PRODUCERS - LOS ANGELES

Framestore, United States (On-Site)

2K - Lead Environment Artist

2K, Spain (On-Site)

Aristocrat Gaming - Sr Technical Artist I, Unity

Aristocrat Gaming, India (Hybrid)

Larian Studios - VFX ARTIST

Larian Studios, Ireland (On-Site)

Tencent - Technical Director

Tencent, United States (On-Site)

Vertigo Games - Lead Technical Artist

Vertigo Games, Netherlands (Hybrid)

Xogar Games - Senior Vehicle Artist

Xogar Games, India (On-Site)

Get notifed when new similar jobs are uploaded