Senior Rigger

2 Hours ago • 4-5 Years • Technical Art

Job Summary

Job Description

As a Senior Rigger at Ubisoft Montreal, you'll bring characters and objects to life through realistic movement and rigging. Responsibilities include collaborating with the art team to understand rigging needs, studying concept art, rigging and skinning characters/objects while maintaining organization, balancing artistic aspects with technical constraints, troubleshooting models with character modellers, working with animators for believable movement, and iterating based on feedback. You will leverage internal tools and utilize your knowledge of anatomy and cloth simulation. Experience with 3D software (3DS Max, Maya, MotionBuilder) is essential.
Must have:
  • 4-5 years experience in video game rigging/animation
  • Knowledge of 3D software (3DS Max, Maya, MotionBuilder)
  • Understanding of anatomy and cloth
  • Excellent problem-solving and communication skills
  • Collaboration and creativity
Good to have:
  • Knowledge of game engines (Unity or Unreal)
  • Scripting skills

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

Riot Games - Associate Art Director (Characters) - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
6 Months ago
Light Speed Studios - Camera Designer

Light Speed Studios

Irvine, California, United States (On-Site)
2 Months ago
Bohemia Interactive - Environment Designer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
4 Months ago
Gearbox Software - Level Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
3 Months ago
SciPlay - Associate Tech Artist

SciPlay

Cedar Falls, Iowa, United States (On-Site)
1 Week ago
Ubisoft - Graphic Technical Director (Art)

Ubisoft

Montreal, Quebec, Canada (On-Site)
3 Weeks ago
Ubisoft - Technical Director - Cinematics & Realization

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Weeks ago
Ubisoft - Technical Artist

Ubisoft

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Mumbai, Maharashtra, India (On-Site)
5 Months ago
Daybreak Game Company LLC - Environment Artist

Daybreak Game Company LLC

Austin, Texas, United States (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tencent - Senior Technical Artist (VFX Rendering) - Global AAA Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
1 Month ago
Stake Logic - Studio Designer

Stake Logic

(Remote)
2 Months ago
Lighthouse Games - Senior Tools Engineer

Lighthouse Games

England, United Kingdom (Hybrid)
3 Weeks ago
Epic Games - Character Outsource Lead

Epic Games

(On-Site)
2 Months ago
Fool's Theory - Level Artist

Fool's Theory

Poland (Hybrid)
9 Months ago
Sperasoft - Senior 3D Character Artist (sci-fi)

Sperasoft

Vojvodina, Serbia (Hybrid)
1 Day ago
Wargaming - Lead/Senior Environment Artist

Wargaming

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Weeks ago
Epoch Games - 3D Character Artist

Epoch Games

Winston-Salem, North Carolina, United States (Remote)
6 Months ago
Epoch Games - 3D Character Artist

Epoch Games

North Carolina, United States (Remote)
2 Weeks ago
Light Speed Studios - Senior Technical Artist

Light Speed Studios

Tokyo, Japan (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

NVIDIA - Senior Research Engineer for Reinforcement Learning

NVIDIA

Canada (On-Site)
1 Month ago
PwC - Corporate Tax Real Estate, Manager

PwC

Toronto, Ontario, Canada (On-Site)
6 Months ago
Amber - Localization Quality Assurance (Indonesian)

Amber

Quebec, Canada (Hybrid)
2 Weeks ago
Thatgamecompany - Engine UI Programmer

Thatgamecompany

Canada (Remote)
1 Week ago
NVIDIA - Senior Power and Thermal Engineer

NVIDIA

Canada (Hybrid)
1 Month ago
Track vfx - Vancouver | Pipeline TD

Track vfx

Vancouver, British Columbia, Canada (On-Site)
6 Months ago
ICON Creative Studio - Modeling & Texturing Artist

ICON Creative Studio

Vancouver, British Columbia, Canada (On-Site)
1 Week ago
Offworld - DevOps Engineer

Offworld

New Westminster, British Columbia, Canada (On-Site)
1 Month ago
Activision - IT Desktop Technician Internship - May 2025 - Activision Central Technology (Vancouver)

Activision

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
Keywords Studios - German Video Game Linguistic Testers

Keywords Studios

Quebec, Canada (Hybrid)
4 Days ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Tencent - Senior Technical Artist

Tencent

Los Angeles, California, United States (On-Site)
5 Months ago
Intrepid Studios,  Inc  - Senior VFX Artist

Intrepid Studios, Inc

San Diego, California, United States (On-Site)
7 Months ago
Wizcorp - Technical Artist

Wizcorp

Tokyo, Japan (Remote)
3 Weeks ago
Gunzilla - Senior Environment Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Weeks ago
Electronic Arts - Technical Artist - User Interface

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
2 Months ago
CD PROJEKT RED - Lead 3D Character Artist

CD PROJEKT RED

(Remote)
2 Months ago
Gearbox Software - Lighting Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
4 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Portugal (On-Site)
5 Months ago
Fuse Games - Distributed Development Artist

Fuse Games

England, United Kingdom (Hybrid)
2 Weeks ago
Rockstar Games - Principal Technical Artist: Animation

Rockstar Games

Leeds, England, United Kingdom (On-Site)
6 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Toronto, Ontario, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

Quebec, Canada (On-Site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On-Site)

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)

Bucharest, Bucharest, Romania (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug