The Rigging Artist will collaborate with the team lead to create and maintain rigs for photorealistic props, characters, and creatures. Responsibilities include working with other departments (modeling, animation, FX/CFX, TDS) to deliver high-quality rigs. The artist will use the in-house rigging system (Maya), support animators, develop tools and scripts to improve productivity, learn and apply studio rigging standards and tools, and optimize rigs for efficiency.