Senior Lighting Artist

5 Months ago • 4-8 Years • Technical Art • Concept Art

Job Summary

Job Description

Remedy Entertainment seeks a Senior Lighting Artist to contribute to the development of Control 2. Responsibilities include collaborating with the Art Director and Lead Lighting Artist to maintain consistent lighting style across environments and cinematics; establishing lighting levels considering art direction, gameplay, and player guidance; taking creative ownership of levels and cinematics; mentoring junior artists; communicating effectively with other departments; and utilizing the proprietary Northlight engine for prototyping and iteration. The ideal candidate possesses demonstrable senior-level experience, a strong understanding of game engines and real-time lighting, and exceptional skills in shape, composition, and layout. They should be a team player capable of independent work, with strong communication skills and a dedication to a positive work environment. The role involves actively contributing to the improvement of lighting technology and pipelines.
Must have:
  • Senior Lighting Artist experience
  • Game engine and real-time lighting expertise
  • Understanding of shape, composition, layout
  • Gameplay and level design knowledge
  • Teamwork and communication skills
Good to have:
  • Experience with Northlight engine
  • Knowledge of lighting technology and pipelines
Perks:
  • Collaborative environment
  • Creative freedom
  • Work-life balance
  • Extensive employee benefits
  • Annual bonus system
  • Relocation service
  • Hybrid work model
  • Up to 5 weeks paid vacation (Finland/Sweden)

Job Details

  • Applications are considered on a rolling basis
  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Senior Lighting Artist to create high quality gaming experiences for Control 2.

From Cauldron Lake to the Oldest House; the lighting our artists skillfully craft plays a critical part in the gameplay, atmosphere, and setting of the story of our games. We are now looking for a Senior Lighting Artist to join us in the quest to create high quality atmospheres.

If you like the idea of joining a competent team of Lighting Artists, taking ownership of the quality of the final images for this project, and contributing to the overall game experience, then this job is for you!

As the Senior Lighting Artist, you are a person who enjoys and contributes to our friendly and inclusive work environment. You are self-motivated and proactive with a dedication to improving your craft and supporting your team members' development.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping style consistent across all environments and cinematics.
  • You will work hands-on to establish lighting to levels with an understanding of art direction, gameplay, player guidance, and metrics.
  • You will own levels and cinematics where you get creative ownership by finding and maintaining the lighting vision for that part of the game.
  • Mentor and support other artists.
  • Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work.
  • You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight.
  • You actively follow the development of lighting technology and pipelines in the industry and work together with the Northlight tools team to improve our proprietary technology by defining workflows and content pipelines.

WHAT YOU BRING TO THE ROLE

  • You have demonstrable work experience as a Senior Lighting Artist or in an equivalent role.
  • You have an excellent understanding of game engines and real-time lighting.
  • You have a great understanding of shape, composition, and layout.
  • You have a good understanding of gameplay and level design.
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member you are dedicated to contributing towards a friendly and inclusive work environment.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance—happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (Hybrid)

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