Senior Sound Designer (Project Baxter)

1 Hour ago • 4-8 Years • Sound Design

About the job

Job Description

Starbreeze seeks a Senior Sound Designer for their Project Baxter (a cooperative action D&D game) in Stockholm. Responsibilities include designing and producing original audio content, collaborating with narrative and other departments on voice acting (casting, directing, recording), championing audio excellence, and implementing assets using Wwise and Unreal Engine. The role involves working closely with various teams (design, narrative, art, animation, programming) and potentially leading aspects of the project, mentoring junior designers. The ideal candidate possesses solid game audio experience, expertise in Wwise and Unreal Blueprints, and a passion for creating immersive soundscapes.
Must have:
  • Game audio experience
  • Wwise & Unreal Engine expertise
  • Sound design knowledge
  • Collaboration skills
  • Voice acting direction
Perks:
  • Competitive salary
  • Pension
  • Medical insurance
  • Wellness benefit
  • Paid vacation
  • Office massages
  • DnD club

Starbreeze is looking for a Senior Sound Designer to join our Project Baxter team in Stockholm to help build great audio experiences for our games today and in the future.

You’ll be part of a friendly and collaborative team where everyone has their say and where we all help each other find the best solutions as a group. You’ll be involved in the entire production cycle of our games and DLCs, from idea to implementation, with plenty of opportunities to grow and to specialise in different areas according to your skills and interests.

As sound designer you’ll support our games vision by creating high quality, innovative and immersive audio experiences and soundscapes through creative and technical excellence. Aiming to evoke emotions through contributing to and elevating the games pace, tone and style. You will create audio assets through manipulating and editing recordings, pre-recorded material and synthesizers. Help bring characters to life through casting and directing voice actors to fulfill the character designs. You will also collaborate with peers and other departments to achieve optimal outcomes and solutions, and bring audio perspective into cross-departmental discussions and look at how audio can aid our ideas and products.

Project Baxter is a cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. Project Baxter is set to launch on all major platforms in 2026.

Please note, this role must be based in Stockholm with a minimum of 3 days per week in the office.

Responsibilities:

  • Work closely with the audio team to design and produce original audio content which delivers gameplay immersion and elevates the player experience.

  • Collaborate with the narrative department on the style and tone of VO scripts and character design.

  • Cast, direct and record voice actors in collaboration with other departments.

  • Champion audio direction, advocate audio excellence and deliver on set expectations.

  • Collaborate with design, narrative, art, animation and programming teams to provide input and direction to achieve interactive sound, VO and music.

  • Collaborate alongside peers and other departments to proactively solve any potential audio related issues to deliver features on time.

  • Creating, maintaining and improving audio workflows and pipelines.

  • Working with sound designers, programmers and other stakeholders to drive and develop features and systems based on creative vision, current as well as future needs.

  • Implement audio assets using Wwise, Unreal Engine and proprietary tools.

  • May be assigned a lead role overseeing certain aspects or the entirety of the project.

  • Mentor, guide and train junior sound designers.



Requirements:

  • Solid experience as a sound designer in game development.

  • Passionate about the audio experience and committed to a cross-discipline and playtest-driven development environment.

  • Great knowledge of Wwise and strong competence with Unreal Blueprints.

  • Fluency with common DAWs with a strong understanding of game audio, game platform limitations and performance optimization.

  • Experience with studio and field recording, signal flow, processing and mixing.

  • Comprehensive knowledge of sound design and all stages involved in delivering a crafted aural experience in-game.

    Interview process:

    1. 30m introductory Google Meet call with a member of our Talent Acquisition team

    2. 1h Google Meet call with our Audio Director

    3. 1h onsite meeting (for those that are local) or Google Meet call with two other members of the project team

    About Starbreeze

    At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

    Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

    Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


    What more do we offer?

    • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.

    • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.

    • Unique perks such as free monthly office massages, weekly DnD club and other fun activities!

    Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


    Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.


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About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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