Senior Technical Artist

4 Hours ago • 3 Years +

Job Summary

Job Description

As a Senior Technical Artist, you will be responsible for facilitating communication between artists and world designers. Your role involves contributing to the research and development of in-house tools, ensuring high-quality asset integration, and addressing production bottlenecks. You will collaborate with art directors, engineers, content designers, and artists to achieve project goals. You will also mentor and guide technical artists. The job requires a proactive approach, problem-solving skills, and the ability to work effectively across different disciplines.
Must have:
  • 3+ years of experience in technical art.
  • Excellent knowledge of Unreal Engine 5.
  • Excellent shader development skills.
  • Experience with 3D content creation software.
  • Experience in tool creation using C++ and Python.
  • Strong communication skills.
Good to have:
  • Understanding of GPU workflows.
  • Expertise in real-time scalable VFX.
  • Experience in procedural content creation.
  • Experience in open-world games.
Perks:
  • Flexible working hours.
  • Welcome pack with goodies.
  • Trainings, lectures and courses.
  • Merchandise.
  • Private medical healthcare.
  • Psychological care.
  • Multisport card.
  • Dog-friendly office.
  • Social events.
  • Healthy selections.

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We’re looking for a Senior Technical Artist to join the CD PROJEKT RED team on The Witcher IV. As a Senior Technical Artist you will be primarily responsible for curating the communication between artists and world designers and contributing to the research and development of our in-house tools. If you're committed to achieving outstanding outcomes, feel at ease collaborating with experts in your field and enjoy taking ownership, let us know. We are also working with bleeding-edge technology, in strict collaboration with Epic Games and the Unreal Engine team, to push further the boundaries of AAA open world games.

Daily Responsibilities

  • Researching and integrating new features for an open-world AAA game in Unreal Engine 5.
  • Mentoring, and guiding technical artists, fostering a culture of innovation and excellence.
  • Developing and optimizing solutions to solve project challenges.
  • Ensuring high-quality asset integration while maintaining performance and memory efficiency.
  • Collaborating closely with art directors, engineers, content designers, and artists to achieve the project's creative and technical goals.
  • Identifying and addressing bottlenecks in the production pipelines, ensuring smooth development processes.
  • Contributing to the research and development of in-house tools and automation systems.

Qualifications

  • Minimum 3 years of experience in a technical art role within game development.
  • Excellent knowledge of Unreal Engine 5.
  • Excellent shader development skills.
  • Experience in working with 3D content creation software (Blender, Autodesk Maya, Substance Painter).
  • Experience in tool creation and automation using C++ and Python.
  • Proven track record of problem-solving and debugging complex technical challenges.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Strong communication skills and the ability to work cross-discipline with artists and engineers.
  • Fluent English (both written and spoken).

Nice to Have
(These skills are not required but will make your application stand out.)

  • Solid understanding of GPU workflows (lighting, rendering, compute shaders), especially using Unreal Engine 5.
  • Expertise in real-time scalable VFX (Niagara, EmberGen).
  • Experience in procedural content creation (Houdini, Unreal’s PCG, Geometry Script, or Blender’s Geometry Nodes).
  • Prior experience working on open-world games.

Additional Information

Working mode

  • Preferably hybrid or full-time in-office in our Warsaw office.
  • Possibility of remote from within Europe for selected candidates.

Relocation support

  • Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. 
  • Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements - all you need to feel right at home is taken care of.
  • Polish lessons for foreign employees — and for your spouse or partner, too.
  • Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Head office in Warsaw

  • Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
  • Car and bike parking spaces.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • No dress-code — we like to keep it casual.

If you've observed any irregularities in our recruitment process please click here to report them.

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

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