Senior Technical Artist - Tools & Pipeline

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

As a Senior Technical Artist - Tools & Pipeline, you will work with designers, artists, and other developers to understand their needs and ensure the tools and pipelines. You will be responsible for extending and enhancing Digital Content Creation applications, ensuring tools scale without sacrificing performance, writing high-quality code, and prototyping and integrating in-house and third-party solutions. You'll also provide documentation, training, and guidance to development teams, fostering cross-functional collaboration.
Must have:
  • 5+ years of experience as a tools and pipeline developer.
  • Strong C++, C#, and/or Python tool/plugin development experience.
  • Familiarity with content creation software such as Maya.
  • Understanding of content creation processes.
Good to have:
  • Familiarity with procedural content systems.
  • Familiarity with UI/UX design.
  • Familiarity with Unreal Engine 5.
  • Experience in content performance/memory optimization.
Perks:
  • Flexible working hours.
  • Welcome pack filled with goodies.
  • Trainings, lectures and courses.
  • Merch gifts and swag.
  • Private medical healthcare.
  • Psychological care and mental health support.
  • Multisport card.
  • Dog-friendly office.
  • Social events.
  • Healthy selections like fruit and snacks.

Job Details

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Technical Artist with a focus in Tools and Pipelines to join our studio to work on Project Orion, the follow-up to Cyberpunk 2077. In this role you will help contribute to the research and development of our in-house tools and pipeline solutions to enable development teams to meet our creative and technical goals. 

Daily Responsibilities:

  • Work closely with designers, artists and other developers to understand their needs and ensure the tools and pipelines.
  • Extend and enhance Digital Content Creation applications such as Maya, Motionbuilder, or other DCC applications.
  • Ensure tools scale without sacrificing performance, maintaining efficient smooth workflows for content teams.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.
  • Prototype, research, extend, and integrate in-house tools and third party solutions leveraged by our content development teams.
  • Documentation, training, and guidance for development teams.
  • Foster cross-functional collaboration to ensure developed tools and pipelines contribute effectively to all game systems and components.

Qualifications

  • At least 5 years of professional experience as a tools & pipeline developer or technical artist within the game or film industry.
  • Strong C++, C#, and/or Python tool/plugin development and scripting professional experience.
  • Familiarity with content creation software (Blender, Autodesk Maya, Substance Painter).
  • A good understanding of content creation processes and supporting varied content development teams.  
  • Experience creating, extending, and maintaining API’s for co-developers.
  • Familiarity with developing application interoperability.
  • Experience with network automation, batching, and packaged environment setups.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Demonstrated commitment to taking ownership, setting goals, exchanging knowledge and driving initiatives independently.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.

Nice to have:

(Please note that these skills are not required to apply for the position)

  • Familiarity with procedural content systems.
  • Familiarity with UI/UX design patterns and paradigms. 
  • Familiarity with Unreal Engine 5. 
  • Experience in content performance/memory optimization. 

Additional Information

Working mode

For this role you can choose between a remote-first or office-first working mode.

  • Office-First: working primarily from the Warsaw, Wroclaw, or Cracow office for a minimum of 10 days per month.
  • Remote-First: working from home, or from any location that is within 3 hours of the GMT+3 time zone.

Perks & Professional Growth

  • Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

Health & Well-being

  • Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
  • Psychological care — free mental health support and various well-being webinars. 
  • Multisport card — gain access to a wide number of sporting and fitness facilities across the city.

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​organic fruit, snacks, muesli, organic honey, vegan milk, and speciality coffee are all at your disposal around the studio. Enjoy!
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

Head office in Warsaw

  • Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support and yoga and healthy spine classes.
  • Car and bike parking spaces.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • No dress-code — we like to keep it casual.

If you've observed any irregularities in our recruitment process please click here to report them.

Similar Jobs

Cloud Imperium Games - Senior Principal UI Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Months ago
Whatnot - Customer Experience Team Lead (Night Shift)

Whatnot

Phoenix, Arizona, United States (On-Site)
2 Months ago
Visa - Director, Visa Direct Global Strategy & Operations

Visa

Atlanta, Georgia, United States (Hybrid)
1 Week ago
blend - Manager - Data Science

blend

Hyderabad, Telangana, India (On-Site)
3 Weeks ago
TVH - Demand & Supply Planner

TVH

Waregem, Flanders, Belgium (Hybrid)
2 Months ago
IMU Studios - Technical Artist

IMU Studios

(Remote)
4 Years ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
CD PROJEKT RED - Lead Technical Artist

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
2 Months ago
HCL Tech - Technical Architect

HCL Tech

California, United States (On-Site)
1 Month ago
phyrexi - Technical Artist

phyrexi

Miami, Florida, United States (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

 Pearl Abyss - [Pearl Abyss Europe] Marketing Manager

Pearl Abyss

Amsterdam, North Holland, Netherlands (On-Site)
6 Months ago
Demandbase - Senior Product Designer

Demandbase

Hyderabad, Telangana, India (On-Site)
1 Week ago
Penumbrainc - Senior Quality Assurance Engineer

Penumbrainc

Alameda, California, United States (On-Site)
1 Month ago
AccelData - Staff Engineer (Open Source Committer and Contributor)

AccelData

Bengaluru, Karnataka, India (On-Site)
7 Months ago
Pay2 - SDET

Pay2

Gurugram, India (On-Site)
2 Months ago
Super.com - Senior Full-Stack Software Engineer ( Remote! )

Super.com

Vancouver, British Columbia, Canada (Remote)
8 Months ago
Apple - NPI - Operations Program Manager - Mac

Apple

Austin, Texas, United States (On-Site)
4 Weeks ago
Informa Group - VIP Programme Executive

Informa Group

Cairo, Cairo Governorate, Egypt (On-Site)
2 Months ago
Scout - Engineer, Suspension Design Release (bearings)

Scout

Novi, Michigan, United States (On-Site)
2 Months ago
luxsoft - Software Engineer (Microsoft 365 & Azure)

luxsoft

Pune, Maharashtra, India (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Warsaw, Masovian Voivodeship, Poland

Autodesk - Senior Software Engineer

Autodesk

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
1 Month ago
N-ix - Senior Python Engineer

N-ix

Poland (Hybrid)
1 Month ago
Axel springer - Senior Strategy & Transformation Consultant

Axel springer

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
Autodesk - Sr. Software Engineer

Autodesk

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
1 Month ago
moonmana - Character Designer

moonmana

Gdańsk, Pomeranian Voivodeship, Poland (On-Site)
2 Weeks ago
Donkey crew - Technical Artist

Donkey crew

Wrocław, Lower Silesian Voivodeship, Poland (Hybrid)
2 Months ago
Opendoor - Detection Engineer - Security (SIEM, Go or Python) B2B

Opendoor

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
2 Months ago
Simcorp - Data Vendor Category Manager

Simcorp

Warsaw, Masovian Voivodeship, Poland (Hybrid)
1 Month ago
luxsoft - Full-stack Developer

luxsoft

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
1 Month ago
London stock Exchange - Sales Order Specialist with Spanish

London stock Exchange

Gdynia, Pomeranian Voivodeship, Poland (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gunzilla - Senior Procedural Technical Artist

Gunzilla

London, England, United Kingdom (On-Site)
3 Months ago
Handy games - Technical Artist

Handy games

Giebelstadt, Bavaria, Germany (On-Site)
5 Months ago
Gearbox - Senior Technical Artist

Gearbox

Frisco, Texas, United States (On-Site)
1 Month ago
HCL Tech - Technical Architect

HCL Tech

Michigan, United States (On-Site)
1 Month ago
White board games - Technical Artist (SR)

White board games

Argentina (Remote)
2 Months ago
Scanline VFX - VFX Workflow Supervisor

Scanline VFX

Seoul, South Korea (On-Site)
11 Months ago
Paper Stacking games - Senior Technical Artist - Infinity Nuan Nuan

Paper Stacking games

Shanghai, China (On-Site)
1 Month ago
HCL Tech - Sr technical architect - physical design

HCL Tech

California, United States (On-Site)
1 Month ago
virtous games - Technical Artist

virtous games

Kyiv, Kyiv City, Ukraine (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Boston, Massachusetts, United States (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

View All Jobs

Get notified when new jobs are added by CD PROJEKT RED

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug