Senior Technical Product Manager, UE Rendering

2 Months ago • 5 Years + • Rendering • $169,000 PA - $248,000 PA

Job Summary

Job Description

As a Senior Technical Product Manager for Unreal Engine rendering, you'll drive product initiatives, collaborate with internal and external teams to understand user needs, and ensure Unreal Engine's rendering tools are best-in-class. Responsibilities include designing workflows, building solutions with Engineering and UX teams, managing the product roadmap, and working with marketing and sales. You'll focus on lighting & rendering pipelines, including Lumen, Nanite, and material editing, optimizing for performance across platforms. This role requires 5+ years of experience in 3D rendering, subject matter expertise in real-time 3D lighting and rendering, and excellent communication skills.
Must have:
  • 5+ years in 3D rendering
  • Real-time 3D lighting & rendering expertise
  • Excellent communication skills
  • Drive product initiatives
  • Collaborate with engineering and UX teams

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PRODUCT MANAGEMENT

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of industry experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We’re looking for someone with a passion for real-time rendering to join the industry-leading Unreal Engine team to focus on our rendering systems and workflows that power next-generation console & mobile games, and cinematic quality visuals. This means being hands-on in the development process of all aspects of the engine’s lighting & rendering pipeline available to programmers and artists to continue to build first class tools and workflow for game development. This includes but is not limited to, Lumen Global Illumination, Nanite virtualized geometry, material editing and performance optimizations for authoring interactive real-time experiences that scale across all platforms.   

In this role, you will

  • Drive product initiatives with minimal direction/supervision
  • Engage with our internal Epic Games production teams and external users to understand their needs and requirements
  • Ensure our tools are best in class and meet our user expectations by regularly using, reviewing and critiquing new features and prototypes and validating them directly with our users
  • Partner with Engineering and UX teams to design workflows, and build valuable well thought out solutions
  • Apply principles, standards and best practices within the subject matter area to influence product deliverables and manage the product roadmap
  • Work with our marketing and sales teams to help them explain what problems we are solving and the value for our users

What we're looking for

  • 5+ years of technical experience in the 3D rendering field (e.g. Technical Artist, developer or equivalent) working with exceptional engineering talent  
  • Subject matter expertise in real-time 3D lighting & rendering workflows for games and the ability to teach those workflows to others
  • Someone that can be the voice of our users, and think in both near-term (tactics) and long-term (strategy) 
  • Drive alignment with clever, thoughtful, and kind people as a team 
  • Excellent communication, and relationship-building skills 
  • Comfortable with change, managing complex tasks and adaptable to project scope

This role is open to multiple locations in North America (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

Washington Base Pay Range
$169,000$248,000 USD

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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