Software Engineer - Multimedia Technology (NTD)

5 Months ago • 5 Years + • Graphics Engineer • Localization • Undisclosed

About the job

Job Description

Software Engineer role focused on multimedia technology for gaming consoles, requiring strong C++, embedded design, and audio/video processing expertise.
Must have:
  • C++ development
  • Embedded design
  • Audio/video processing
  • Multi-core SOC
Good to have:
  • Media streaming
  • Digital rights
  • Media codecs
  • Kernel software
Perks:
  • Medical insurance
  • Employee assistance

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

DESCRIPTION OF DUTIES

  • Design and develop software to support multimedia use cases.

  • Develop new features capable of being successfully deployed in massively used gaming console.

  • Communicate and collaborate effectively with other engineers.

  • Drive software development activities in small team settings.

SUMMARY OF REQUIREMENTS:

  • 5+ years of software development.

  • Excellent C++ coding, debugging, and analytical problem-solving skills.

  • Experience with embedded design and environment.

  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

  • Solid understanding of multi-core SOC devices and low-level kernel software.

  • Strong working knowledge of audio and video processing, including compression, transport, and rendering.

  • Hands-on experience with media streaming technologies [MSE, HLS].

  • Hands-on experience with digital rights management schemes.

  • Hands-on experience with media codecs [AVC, AV1, VP9, AAC, and OPUS].

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

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