Do you see menus, HUDs, and tooltips not just as UI elements, but as a battlefield for usability and immersion? We’re looking for a UX & UI Technical Designer to make navigating our military sandbox as smooth as executing a perfect tactical maneuver. You’ll work across disciplines to shape the visual, functional, and technical design of our game’s interface, ensuring every click, scroll, and interaction feels intuitive and immersive. Whether it’s refining the user experience, scripting game logic, or stress-testing mechanics in live play sessions, you’ll be at the heart of making our interface as sharp as the action itself. Join us in Prague and help build the next generation of Arma. Because great battles deserve great UX.
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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