System Era is looking for a Quality Assurance Analyst to join the team working on STARSEEKER: Astroneer Expeditions, a new game set within the Astroneer universe with a focus on discovery, cooperative expeditions, and camaraderie.
For this position, we are looking for a candidate able to work in a hybrid model, spending regular time onsite at our office in the Fremont neighborhood of Seattle, WA to work alongside the rest of the Quality Assurance team. Please note that full time in office will be required for the first three months as you onboard to our processes and systems.
Responsibilities:
Qualifications:
An ideal candidate will have:
The base salary range for this position is $67,000 - $72,000 depending on the skills and experience of the candidate. Please note that due to the nature and level of the work, this position is classified as full-time non-exempt. Daily time tracking will be required, and this role is eligible for approved overtime after 40 hours worked in a week.
Compensation package also includes a top-tier comprehensive health, dental, and vision plan for the employee and dependents with 100% employer paid premiums, 401k with company match, participation in profit sharing, discretionary bonuses, flexible PTO, a pre-paid Orca card, and access to professional development funds. We are not able to sponsor candidates from outside the US for this position.
We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.
Independent game developer based in Seattle, Washington currently working on ASTRONEER.
ASTRONEER places players in a 25th century gold rush where they explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. Resources extracted from planets, asteroids, and moons can be traded with friends or crafted into new tools, vehicles, and modules. Environments are procedurally generated in a uniquely rendered voxel engine, featuring a textureless aesthetic that allows players to deform and shape the terrain as though it were made of Play-Doh.
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