At favorited, we believe that digital communities should be more than just spaces to watch content. Our platform is a place to connect, engage, and play, and empowers creators by enhancing audience participation, fostering deeper connections, and ensuring that creators are compensated fairly for their work.
Our work culture is intense and isn’t for everyone. But if you are a self-starter who wants to build the future of social interaction alongside others who excel in their disciplines and expect the same from you, there’s no better place to be.
We’re looking for a sharp, inventive Rive Motion Designer to help us bring real-time interactivity to life through animation. You’ll own how the Favorited app moves, reacts, and surprises — designing motion systems that amplify key moments: from battle countdowns to chaotic gifting sprees, from microinteractions to gameified power-ups.
You’ll be part of a fast-moving, experimental design team pushing the limits of live mobile content. This role is ideal for someone who’s obsessed with expressive UI, knows how to make moments feel alive, and thrives in a high-autonomy, high-expectation environment.
Design and animate expressive, performant Rive files for the Favorited app
Build and maintain a system of motion components — from gifting effects to live battle sequences
Create in-app animations that respond to user interaction, stream events, and creator inputs
Collaborate closely with product designers and engineers
Contribute to evolving Favorited’s design language in motion
You’re an expert in Rive with real-world experience shipping interactive motion work in production. You have a strong grasp of timing, easing, and the kind of expressive movement that brings interfaces to life. Your portfolio showcases real-time animation — ideally across games, live-streaming, or mobile apps — and you thrive in highly collaborative environments where design, product, and engineering work in sync. Bonus points if you’ve explored audio-reactive motion, shaders, procedural animation, or have worked on stream overlays, game UIs, or other systems built for live interaction.
What you see below is not necessarily a requirement but encouraged.