Senior Economic Game Designer - Dead by Daylight | Concepteur·rice d'économie de jeu sénior·e - Dead by Daylight

1 Week ago • All levels

About the job

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The Economic Game Designer is in charge of implementing the economy in the game. The Economic Game Designer is responsible for balancing the game to create a fulfilling user experience through economic progression and the various rewards and sinks systems.

They must be highly creative and work closely with the production team to define monetization and engagement strategies with implementation methods while staying on top of the most current industry trends.

In this role you will :

    • Defining the monetization strategy with the development team, and designing an economic model that brings value to the players;
    • Balancing virtual products, player’s progression, currencies sinks and sources;
    • Analyze metrics and suggest improvements to the development and live team;
    • Suggest improvements of the gameplay loops;
    • Create design documents related to the economy that targets to improve acquisition, retention, and monetization.

What we're looking for :

    • Degree in economic design or equivalent and know Games as a service gaming, including the latest innovations and trends;
    • Strong ability to balance complex game economic systems and familiar with Agile production;
    • Comfortable with monetization, retention, and virality concepts;
    • Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling);
    • Continuous analysis of current strategies and ability to propose of new ways to optimize/maximize game revenue;
    • Able to plan for soft launch and live operation needs (prior experience with Live Ops);
    • Knowledge of analytics software (funnels, segmentation, etc.) such as Tableau, Mixpanel, Swrve, or equivalents;
    • Able to analyze data analytics and adjust game concepts and the economy balance to maximize retention, monetization, and virality;
    • Excellent written and verbal communication skills in English and French.
Le Concepteur·rice d'économie de jeu est chargé de mettre en place l'économie dans le jeu. Il est responsable de l'équilibrage du jeu pour créer une expérience utilisateur satisfaisante à travers la progr ession économique et les divers systèmes de récompenses et de puits. Il·elle doit être hautement créatif·ve et travailler en étroite collaboration avec l'équipe de production pour définir les stratégies de monétisation et d'engagement avec des méthodes de mise en œuvre, tout en restant au fait des tendances les plus récentes de l'industrie.


Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

About The Company

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam). For more information, visit www.bhvr.com.

 

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