In collaboration with the producer, the game designers and the artistic director, define the vision of the project experience;
Lead and plan UX processes and initiatives on new and existing projects;
Design flows, wireframes, prototypes, and create all necessary documentation to help other departments in the project and stakeholders fully understand the UX vision;
Make data driven decisions through research and testing.
Work closely with UI Designers and create high quality user-friendly interfaces.
Participate in the internal development of the UX practice by educating and knowledge sharing fellow UX designers and others who could benefit from UX;
Represent UX and accessibility and stay up-to-date on the latest trends and best practices in gaming/applications.
You have at least 5-8 years of related experience;
You understand the full game production pipeline and have released at least 2 game titles;
You have a passion for video game culture;
You have solid knowledge of UX processes and can integrate into the production process;
You are empathetic, a good communicator, able to articulate your design decisions, and present/document your work;
You have an open and curious mind, continuously looking for new trends and innovation in your area of expertise;
You’re a team player, proactive and positive;
You’re autonomous and resourceful;
You are extremely organized and enjoy a variety of projects;
You thrive off of research, data, and information from users;
You welcome all feedback and are open to giving your opinion without imposing a vision;
Mastery of a specific tool is not a prerequisite but knowledge of Figma is an asset.
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