Developer: Realtime and Creative Technology

1 Hour ago • All levels • Game Engine

About the job

Job Description

Framestore seeks a Developer skilled in real-time technologies for its New York team. Responsibilities involve developing optimized code in game engines (Unreal Engine preferred), troubleshooting technical issues, collaborating with creative and technical leads, and contributing to the budgeting process. The role encompasses working on internal prototypes and client projects across VR, AR, and real-time animation, utilizing cutting-edge hardware. Candidates should have extensive game engine experience, strong C++ skills, and excellent communication abilities. The position offers a hybrid work model, with a preference for local New York candidates, but open to fully remote US-based candidates.
Must have:
  • Extensive game/engine development experience
  • XR hardware platform experience
  • Strong C++ skills
  • Unreal Engine expertise
  • Excellent communication
Good to have:
  • Unity or other game engine experience
  • Javascript, Powershell, Python, C# familiarity
  • Unreal's graphics pipeline understanding
  • Computer Graphics/VFX pipeline knowledge
Perks:
  • Hybrid work model
  • Benefits

Job description

Framestore is a world leader in visual effects and animation across Film, TV, Advertising and Immersive. Having won multiple industry awards for our work, Framestore is also bringing the same level of excellence to our real-time capabilities.


We’re looking for a Developer with a range of experience to join our New York based team. Developers are primarily responsible for assisting in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting edge hardware; VR, AR, real-time animation, and other exciting emerging technologies.


The opportunity would perfectly suit a candidate who wants to work across a broad spectrum of opportunities, being enthusiastic about applying skills with modern game/real-time engines for a variety of applications from AR to themed attractions!


We can promise you an unrivaled team spirit where people come first, working on exciting projects with brilliant colleagues to push the boundaries of what's possible and advance your career!


Check out some of the groundbreaking work our Immersive team has been producing by following this link here.


This is a full-time staff position with benefits, that encourages following a hybrid work model that combines in-office and remote workdays. Ideal candidates will be based locally in New York. We are open to discussing fully remote work arrangements for the right candidate, but they still must be based in the United States.


Responsibilities

  • Develop clean, optimized high and low-level code in engine within the designed framework

  • Identify technical issues and solve complex problems with innovative solutions

  • Develop and test code, fix bugs, and profile and optimize code to an agreed design strategy

  • Document and peer review technical designs with other engineers

  • Research innovative ideas to improve efficiency and satisfy technical requirements, especially when it comes to convergence areas involving the usage of game engines to produce non-interactive content.

  • Work with Producers, technical and creative leads, to provide input for the budgeting process for technical development/engine elements of a production

Job requirements

  • Extensive experience in game/engine development
  • Experience with XR hardware platform(s)

  • Strong experience with C++

  • Proactive innovator with the awareness and ability to jump into alternative tools/languages/environments to find solutions

  • Strong experience with Epic’s Unreal Engine

  • Excellent communication skills

  • Software architecture, mathematics and physics understanding

  • Experience integrating online services and/or open source tools that take advantage of modern and evolving technologies


Desirable Skills & Attributes

  • Professional exposure to Unity or other modern game engine(s)

  • Familiarity with other languages and approaches, such as Javascript, powershell, python and c#

  • Positive attitude towards learning and sharing

  • Deadline oriented; able to work in a fast-paced environment

  • Able to solve problems as they arise and remain calm in high-pressure situations

  • Experience with Unreal’s graphics pipeline

  • Understanding of Computer Graphics process and/or VFX pipeline/workflows


New York City Employees: Pay Range: $85,000 - $120,000 per year.


The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York City Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications

View Full Job Description
$85.0K - $120.0K/yr (Outscal est.)
$102.5K/yr avg.
New York, New York, United States

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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New York, New York, United States (Hybrid)

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