VFX Artist

1 Month ago • 10 Years + • Technical Art

Job Summary

Job Description

Incuvo seeks a VFX Artist to contribute to the creation of visually stunning VR games. Responsibilities include following established game vision in VFX creation, designing ambient and gameplay effects, optimizing for performance, seeking feedback, and creating necessary source art (textures, geometry, etc.). The ideal candidate possesses strong Unity Engine experience, a keen eye for visual details, understands color theory, can take direction, and works efficiently within real-time VFX constraints. Excellent communication in Polish and English is essential, along with a collaborative team attitude and passion for gaming. This is a full-time, on-site position in Katowice, Poland.
Must have:
  • Unity Engine experience
  • Excellent visual sense & animation skills
  • Color theory understanding
  • Real-time VFX constraints knowledge
  • Source art creation ability
  • Polish & English communication
Perks:
  • Competitive salary
  • Private health care
  • Multisport card
  • English lessons
  • Flexible working hours
  • Influence on projects
  • Training & integration events
  • Latest VR technology

Job Details

Company Description

Founded in 2012, Incuvo is a studio of over 90 individuals working from Poland, Katowice. We have established our position worldwide in the VR games area, developing such titles like Layers of Fear VR, Blair Witch VR and Green Hell VR. With over 10 years of experience in making games and being engaged in the VR technology since 2019, Incuvo is aiming to expand the genre even further and become one of the key developers of the growing VR market worldwide. We want to combine our expertise with the creativity and skills of ambitious professionals to work on the new generation of VR titles.

The majority stakeholder of the studio is PCF Group S.A. (People Can Fly), a global independent AAA games developer and a Warsaw Stock Exchange public company. Founded in 2002, People Can Fly made its mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and its most recent game, Outriders. PCF is one of the leading Unreal Engine studios in the industry and operates in Poland, UK, US and Canada.

Job Description

  • Following the established vision of the game’s story and gameplay in process of VFX creation.
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive.
  • Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback.
  • Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible.
  • Looking for feedback and direction after self-investigation.

Qualifications

  • Experience working with Unity Engine.
  • A critical eye and a good feeling for the timing, animation, and motion of real-world objects and visual effects.
  • Solid understanding of color theory and how color affects mood & focal points.
  • Able to take direction and implement feedback.
  • Good understanding of the constraints of real-time VFX.
  • Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.).
  • Ability to think outside the box to come up with more efficient techniques.
  • Verbal and written communication skills in Polish and English.
  • Open-minded team player attitude.
  • Strong work ethic and self-motivated.
  • Passionate about playing and making video games.

Additional Information

What we offer

  • A competitive salary and stable employment.
  • Private health care.
  • Multisport card.
  • English language lessons.
  • Well located office in Katowice.
  • Flexible working hours.
  • Influence on project realization.
  • Experience gathered while working with world leaders of the industry.
  • Training and integration events.
  • Work with the use of the latest VR technology.
  • An informal atmosphere, no dress code, no unwanted formalities.

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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