BKOM Studios seeks a passionate 3D Character Artist with 5+ years of experience in the video game industry. Responsibilities include 3D modeling (faces, physics, clothing), creating blend shapes, topologies, optimized meshes, textures, UVs, and PBR materials. Collaboration with level design and technical art teams is crucial, as is determining artistic needs to meet project expectations. Proficiency in Maya, ZBrush, Substance Painter, and Marvelous Designer is required, along with Unreal Engine 5 and Unity knowledge. A strong understanding of human/animal anatomy, traditional art principles, and PBR techniques is essential. The ideal candidate is creative, adaptable, and possesses excellent communication and organizational skills.