We’re looking for an AI Designer with a strong ability to write clear, detailed design documents and research real-world combat behaviors to create more intelligent, immersive AI.
You'll be designing and documenting AI decision-making, reactions, and behaviors, ensuring clarity for programmers and the wider team. Researching real-world combat tactics and translating them into AI behaviors that feel authentic and engaging. Visualizing AI systems through sketches, flowcharts, and diagrams to communicate complex ideas effectively. You'll be tweaking AI decision-making, fine-tuning reactions, and making sure they don’t get stuck staring at walls (unless that’s part of the plan). Working closely with programmers and technical designers, you'll help shape AI that feels dynamic and believable—whether they’re engaging the player or just trying to stay alive.
If you enjoy making NPCs smarter (or at least predictably unpredictable), we’d love to have you on board.
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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