AI Designer

1 Week ago • All levels • Game AI

Job Summary

Job Description

Bohemia Interactive seeks an AI Designer to craft intelligent and immersive AI for their games. Responsibilities include designing and documenting AI decision-making, researching real-world combat behaviors, visualizing AI systems, and collaborating with programmers and technical designers. The role involves testing, refinement, and maintaining up-to-date documentation. Optional responsibilities include scripted implementation using object-oriented languages and visual scripting with behavior trees and FSMs. The ideal candidate has experience in AI design, strong documentation skills, and thrives in a collaborative environment. Experience with the Enfusion engine or Arma modding is a plus.
Must have:
  • AI design & documentation
  • Combat behavior research
  • Visualization & communication
  • Collaboration & testing
  • Up-to-date documentation
Good to have:
  • Scripting skills (C-like languages)
  • Enfusion engine experience
  • Arma modding experience
  • Military tactics knowledge
Perks:
  • 27 days of holidays
  • Profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

AI Designer

We’re looking for an AI Designer with a strong ability to write clear, detailed design documents and research real-world combat behaviors to create more intelligent, immersive AI.

You'll be designing and documenting AI decision-making, reactions, and behaviors, ensuring clarity for programmers and the wider team. Researching real-world combat tactics and translating them into AI behaviors that feel authentic and engaging. Visualizing AI systems through sketches, flowcharts, and diagrams to communicate complex ideas effectively. You'll be tweaking AI decision-making, fine-tuning reactions, and making sure they don’t get stuck staring at walls (unless that’s part of the plan). Working closely with programmers and technical  designers, you'll help shape AI that feels dynamic and believable—whether they’re engaging the player or just trying to stay alive.

If you enjoy making NPCs smarter (or at least predictably unpredictable), we’d love to have you on board.

Responsibilities

  • AI Design: Help create and modify AI  behaviours, assist in creation of underlying AI systems, adjust config values to achieve a realistic and immersive experience. Writing and preparing materials and design documents for AI team.
  • Collaborative Design Process: Work closely with teams across departments—particularly programming and technical design—to ensure that designs reflect a unified vision.
  • Testing and Refinement: Participate in regular play sessions to assess and refine AI behaviours and abilities.
  • Documentation: Maintain up-to-date documentation to reflect the current status of mechanics and assets for easy team reference.
  • (Optional) Scripted Implementation: Utilize object-oriented scripting languages (e.g. C-like languages) to implement and refine technical design aspects.
  • Visual scripting: Behaviour trees, FSMs design and maintenance

Requirements

  • AI Design: Help create and modify AI  behaviours, assist in creation of underlying AI systems, adjust config values to achieve a realistic and immersive experience. Writing and preparing materials and design documents for AI team.
  • Collaborative Design Process: Work closely with teams across departments—particularly programming and technical design—to ensure that designs reflect a unified vision.
  • Testing and Refinement: Participate in regular play sessions to assess and refine AI behaviours and abilities.
  • Documentation: Maintain up-to-date documentation to reflect the current status of mechanics and assets for easy team reference.
  • (Optional) Scripted Implementation: Utilize object-oriented scripting languages (e.g. C-like languages) to implement and refine technical design aspects.
  • Visual scripting: Behaviour trees, FSMs design and maintenance

Nice to Have

  • Scripting Skills: Scripting capabilities are welcomed.
  • Game Engine Experience: Experience with the Enfusion engine or modding in the Arma series is highly advantageous.
  • Personal interest in military, military tactics, modern military history are plus.

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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