Animation Programmer

1 Month ago • 1 Years +

Job Summary

Job Description

This role is for an Animation Programmer responsible for developing animation-related programs, including dynamic animation control systems like IK and full-body IK. Candidates should have experience completing at least one game title, preferably 3D games on consoles or PC. Essential knowledge includes deep understanding of mathematics, physics, and game animation, or experience with animation engine middleware.
Must have:
  • Develop animation-related programs.
  • Create dynamic animation control programs (IK, full-body IK).
  • Experience completing at least one game title.
  • Experience developing 3D games on console or PC.
  • Deep knowledge of mathematics and physics.
  • Deep knowledge of animation in games.
  • Experience using animation engine middleware.
Perks:
  • Commuting allowance
  • Wage revision generally once a year
  • Health check-ups
  • Telework available
  • Condolence/celebration money
  • Corporate defined contribution pension plan (for permanent employees only)
  • Incentives (for permanent employees only)

Job Details

Job Responsibilities

  • Program development related to animation
  • Creation of dynamic animation control programs such as IK and full-body IK

Application Requirements

  • Experience completing at least one game title development
  • Experience developing 3D games on home consoles or PC
  • Possess knowledge and experience in at least two of the following:
  • Deep knowledge of mathematics and physics.
  • Deep knowledge of animation in games.
  • Experience using animation engine middleware.

Submissions

  • Resume (with photo)
  • Curriculum Vitae
  • Please specify all game titles you have worked on in the past and your specific responsibilities.
  • Please organize and specify the programming languages you can use, years of experience, and representative works.
  • Please organize and specify the software you can use (e.g., Photoshop, Maya, Eclipse), years of experience, and representative works.
  • Please list two technical lectures or related articles you have recently seen that you found technically or expressively excellent, and briefly state your reasons.
  • Please briefly state your reasons for one game you have recently played that you found technically interesting.
  • Portfolio/Works
  • Please include a built executable.
  • Please attach a video capturing the screen. (As it may not work depending on the environment)
  • Please create a "readme.txt" file with necessary explanations for the submitted program. The readme.txt should also include the following explanations:
  • How to run, including the execution environment.
  • Difficult parts encountered during program creation.
  • Parts you put effort into and would like special attention to "programmatically".
  • If you referenced any source files, what parts did you reference? Also, please write the file names of those parts.

Notes

If you are using libraries, functions, etc., created by others, please separate those parts into "separate files" and write their file names.

  • When using functions created by others.
  • When referencing something and more than half of the original source remains.
  • When using free libraries (please specify the library name).
  • When using libraries created by others (please specify the library name).

Please exclude any source code or information that touches on confidential matters.

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