Cinematic Artist

undefined ago • All levels • VFX

Job Summary

Job Description

Supermassive Games is seeking a Cinematic Artist for a fixed-term contract until February 28th, 2026, to create state-of-the-art game cinematics. The role involves crafting camera work, cinematic lighting, and final edits from early block-outs to delivery. The ideal candidate will have a passion for cinematography, a strong artistic eye, and be a collaborative team player, capable of creating expertly composed shots that visually tell a story and complement the project's art style.
Must have:
  • Create cinematic camera shots with excellent composition that support narrative beats
  • Animate camera motion in Unreal Sequencer
  • Position and edit cinematic lighting to achieve a polished look to shots
  • Create coherent, well-paced edits
  • Create block-outs early in the development process
  • Have a solid understanding of cinematic terminology
  • Work closely with project directors and stakeholders
  • Be able to accept and implement feedback cordially
Good to have:
  • Experience of colour grading is an advantage
Perks:
  • 25 Days Annual Leave
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)

Job Details

Description

-----------

We’re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!

This is a Fixed term contract until February 28th 2026. Because of this we are looking for people close enough to Guildford to work within a hybrid set up. Unfortunately due to the short term nature of the contract. We wont be able to provide sponsorship for this position.

We’re now looking for a Cinematic Artist to join our team. You will play a key role in creating state of the art game cinematics for our projects. Working closely with the Art Director and project leads, you will work on scenes from early block outs to final delivery, crafting camera work, cinematic lighting, and final edits for our scenes.

As well as being capable of creating expertly composed shots that tell a story visually and compliment the project’s art style, the successful candidate should have a passion for cinematography, a strong artistic eye, and be a good collaborator, able to take on board feedback and support the wider project goals.

Here’s just a snippet of what you’ll be up to 😊

  • Create cinematic camera shots with excellent composition that support narrative beats
  • Animate camera motion in Unreal Sequencer that feels reminiscent of ‘real world’ cinematography
  • Position and edit cinematic lighting to achieve a polished look to shots
  • Create coherent, well-paced edits in which shots flow together seamlessly, never jarring or taking the viewer out of the experience
  • Create block-outs early in the development process that help to inform mo-cap shoots and are representative of intended direction
  • Have a solid understanding of cinematic terminology, such as types of shot and lens
  • Work closely with project directors and stakeholders so that your work represents the intended project artistic direction
  • Be able to accept and implement feedback cordially

Requirements

------------

What we’re looking for:

Must have demonstratable prior experience working in Unreal Engine, preferably showcasing work on cinematics.

  • Demonstratable ‘artistic flair’ and eye for a shot in examples of previous work.
  • Understanding of practical photography and camera terminology.
  • Strong understanding of cinematography concepts, such as composition, motion, lighting and colour.
  • Understanding of ‘non-linear editing’ concepts.
  • Able to successfully take ownership of specific scene(s) making sure they achieve the desired quality in the available time.
  • A keen eye for visual coherence and understanding of storytelling through image.
  • Experience of colour grading is an advantage.
  • Strong problem-solving skills and the ability to work under tight deadlines.
  • Excellent communication and teamwork skills, with the ability to take and give constructive feedback; adaptable to critiques and feedback

Benefits

--------

The Perks of being a Supermassive Superstar are:

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)

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About The Company

We are a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn. We recently announced The Dark Pictures Anthology - a series of stand-alone, horror games for PS4, Xbox and PC. The first game is Man of Medan - coming out in 2019. Founded in 2008, the studio is now home to over 150 talented individuals working across a range of storytelling and VR titles.

Guildford, England, United Kingdom (Hybrid)

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