Senior Level Designer

1 Hour ago • 5 Years + • Level Design

Job Summary

Job Description

Haven Studios seeks a Senior Level Designer to lead the end-to-end design of PVP and interior levels for their competitive multiplayer game, Fairgames. Responsibilities include designing, implementing, and iterating levels; collaborating with various disciplines; using feedback and data to improve gameplay; and assisting with the development of custom level editing tools. The ideal candidate possesses 5+ years of experience, shipped at least one AAA console title, and demonstrates strong analytical and critical thinking skills.
Must have:
  • 5+ years experience
  • Shipped at least one AAA console title
  • Strong analytical & critical thinking skills
  • Gameplay balancing experience
  • Level editing tools & scripting knowledge
Good to have:
  • Unreal Engine experience
  • 3D modeling tools familiarity

Job Details

//ENGLISH VERSION WILL FOLLOW //

Haven Studios est un studio de développement de jeux vidéo basé à Montréal. En mai 2021, nous nous sommes embarqués dans un voyage pour créer Haven en tant que petite équipe avec de grandes ambitions. Notre objectif était de bâtir un studio composé de personnes exceptionnelles où, ensemble, nous pourrions créer le genre de jeux que nous avons toujours voulu créer - des jeux auxquels nous avons toujours souhaité jouer. Chez Haven, nous pensons que la bienveillance, l'adaptabilité et un optimisme sans faille permettent d'atteindre l'excellence créative. Nous sommes un studio hybride qui favorise la flexibilité, la concentration et la collaboration de nos équipes.

Haven a rejoint la famille PlayStation Studios en tant que première équipe de développement de jeux Sony au Canada en 2022.

Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses excellentes contributions. Notre premier jeu, Fairgames, est en cours de développement pour PlayStation et PC. Fairgames est un jeu d'action et de braquage multijoueur compétitif dont la vision est de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui divertira et engagera les joueur·euse·s pour les années à venir.

Rôle : Concepteur·trice de niveaux Senior

Nous sommes à la recherche d’un·e Concepteur·trice de niveaux Senior pour se joindre à notre équipe. Vous serez responsable du processus de bout en bout pour les niveaux joueur contre joueur (JcJ) et les niveaux intérieurs afin de créer une jouabilité exceptionnelle et d’appuyer le concept global du jeu. Vous collaborerez étroitement avec les spécialistes des diverses disciplines au sein de l’équipe et vous tirerez parti de votre passion envers la conception pour inspirer vos collègues, en utilisant la rétroaction et les données pour créer du contenu amusant et stimulant.

Reporting

Le·a Concepteur·trice de niveaux Senior relèvera du·de la Directeur·trice de la production.

Responsabilités et tâches

  • Concevoir, mettre en œuvre et itérer les niveaux joueur contre joueur et les niveaux intérieurs.

  • Travailler avec l’équipe de conception à l’établissement des fonctionnalités prioritaires, à la validation de la qualité du jeu et à la livraison des tâches dans les délais requis.

  • Évaluer la jouabilité et la fluidité pour s’assurer que l’expérience de jeu voulue a été créée.

  • Utiliser la rétroaction et les données pour assurer le maintien et le développement continu de contenu pour les niveaux.

  • Passer en revue le travail effectué et fournir une rétroaction positive.

  • Participer à la conception et à l’élaboration d’outils d’édition de niveaux personnalisés et de scripts de base.

  • Travailler en étroite collaboration avec les spécialistes des diverses disciplines dans tous les aspects du processus de développement pour assurer la réalisation du concept.

  • Collaborer avec l’ensemble de l’équipe à la résolution des défis de conception.

  • Corriger les bogues de conception.

Expérience et compétences

  • Au moins cinq années d’expérience dans un rôle connexe

  • Livraison d’au moins un jeu pour console AAA

  • Solides aptitudes en réflexion analytique et critique pour assurer la révision et l’évaluation des niveaux en fonction des critères de conception

  • Bonne compréhension de la fluidité et du rythme d’un jeu

  • Expérience en équilibrage de systèmes de jouabilité

  • Connaissance des outils d’édition de niveau et des langages de script

  • Bonnes compétences en documentation et souci du détail

  • Excellentes aptitudes pour la collaboration et facilité à communiquer les idées et les concepts aux spécialistes de toutes les disciplines

Qualifications recherchées

  • Connaissance des outils d’édition de niveau et des langages de script Unreal

  • Connaissance des outils de modélisation 3D

// ENGLISH VERSION //

Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we’ve always wanted to create – games we’ve longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.

Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022.

We have made amazing progress in a short time thanks to our talented, passionate team and their excellent contributions. Our first game, Fairgames, is in development for PlayStation and PC. Fairgames is a competitive multiplayer action heist with a vision to build a systemic and evolving world focused on freedom, thrill and playfulness that will entertain and engage players for years to come. 

Position – Senior Level Designer

We are looking for an experienced Senior Level Designer to join the Haven Entertainment Studios project team. The Senior Level Designer will have end-to-end responsibility for PVP and Interiors, crafting exceptional experiences for the player and supporting the overall design vision for the game. You will collaborate closely with several disciplines across the team and leverage your passion for design to inspire those around you, using  feedback and data to create fun and challenging  content.

Reporting

The Senior Level Designer will report to the Producer.

Responsibilities and Duties

  • Design, implement and iterate PVP and interior levels.

  • Work with the design team to prioritize features, validate the game’s quality, and ensure  the timely delivery of tasks.

  • Assess gameplay and flow to ensure desired player experience is achieved.

  • Use feedback and data to maintain and drive the continual development of level content.

  • Review work and provide constructive feedback.

  • Assist with the design and development of custom level editing tools and basic scripting.

  • Work closely across disciplines on all aspects of the development process to ensure design vision is realized.

  • Collaborate with the team at large to resolve design challenges.

  • Fix design bugs.

Experience and Skills Required

  • 5+ years experience in related role.

  • Shipped at least one AAA console title.

  • Strong analytical and critical thinking skills to review and assess levels against design criteria.

  • A good awareness of the flow and pace of a game.

  • Experience balancing gameplay systems.

  • Knowledge of level editing tools and scripting languages.

  • Good documentation skills and attention to detail.

  • Excellent collaboration skills and at ease communicating design ideas and concepts across all disciplines.

Preferred Qualifications

  • Knowledge of Unreal level editing tools and scripting languages.

  • Familiarity of 3D modelling tools.

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About The Company

HAVEN, A NEW MONTREAL-BASED PLAYSTATION GAME DEVELOPMENT STUDIO WORKING ON AN ORIGINAL, NEW IP FOR PLAYSTATION.

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