Creature Technical Director

6 Minutes ago • 3-5 Years • Technical Art

Job Summary

Job Description

The Creature Technical Director at Lucasfilm's Industrial Light & Magic (ILM) is responsible for rigging and enveloping characters, vehicles, and props in Maya. This role involves running various simulations (cloth, hair, rigid body, crowd, muscle), troubleshooting pipeline issues, and developing scripts/tools/plug-ins. The successful candidate will mentor junior artists, participate in reviews and meetings, and collaborate effectively within a team. Experience with Maya rigging, simulations, corrective sculpting, and anatomy/enveloping is crucial. Familiarity with crowd software (Massive or Houdini) and scripting (Python or C++) is highly advantageous.
Must have:
  • Maya rigging & enveloping
  • Simulation experience (cloth, hair, rigid body)
  • Troubleshooting pipeline issues
  • Corrective sculpting knowledge
  • Anatomy & enveloping expertise
Good to have:
  • Massive or Houdini experience
  • C++ or Python scripting
  • Modeling, texturing, animation skills
  • Linux proficiency

Job Details

Job Posting Title:

Creature Technical Director -Evergreen

Req ID:

10096281

Job Description:

Position Summary

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

What You’ll Do

  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures

  • Run cloth, hair, rigid body, crowd, or muscle simulations

  • Troubleshoot creature pipeline issues for artists in other disciplines

  • Script utilities/tools/plug-ins in Maya

  • Participate in reviews, dailies, and department meetings as required

  • Mentor entry level artists

  • Special projects as necessary

What We’re Looking For

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - modeling, texture, TD, animation

    • Proficiency with Linux

    • Expertise with Maya

    • Experience with python scripting

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic. Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

#JoinILM

Job Posting Segment:

ILM Mumbai

Job Posting Primary Business:

ILM Mumbai

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Mumbai, India

Alternate City, State, Region, Postal Code:

Date Posted:

2024-07-23

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