Tools Engineers (Mid to Senior Principal Level)

2 Months ago • 4-10 Years • Software Development & Engineering

Job Summary

Job Description

The Tools Engineer will be responsible for designing, implementing, and maintaining robust tools for content creation and game development. They will collaborate with artists, designers, and engineers to deliver tools that meet their needs, identifying opportunities for pipeline improvement to enhance productivity across teams. The engineer will also develop and maintain the proprietary UI framework, providing technical guidance to team members and writing clean, reliable, and maintainable code. This role involves streamlining workflows and supporting the next-generation AAA experiences on the new IP.
Must have:
  • 4-10+ years of programming experience.
  • Solid knowledge of C++ best practices.
  • Strong interest in game-specific tooling and pipelines.
  • Knowledge of UI toolkits such as Qt, etc.
  • Understanding of design patterns used in games.
Good to have:
  • Knowledge of best practices in UI/UX for game tools
  • Knowledge of Python and experience in writing extensions/plugins
  • Understanding of content pipelines and formats used in games
  • Experience with Procedural Generation pipelines.

Job Details

Job Title:

Tools Engineers (Mid to Senior Principal Level)

Requisition ID:

R023425

Job Description:

Activision has formed an all-new internal studio: Elsewhere Entertainment.
 

Headquartered between Warsaw, Poland and Malmö, Sweden - with additional resources in the U.S.- Elsewhere is focused exclusively on developing a new, narrative-driven, genre-defining AAA franchise.

Built from the ground up, Elsewhere Entertainment is a premier standalone studio designed to inspire bold, diverse ideas. Our mission encourages creativity and deep collaboration to craft a franchise with lasting impact - one that resonates far beyond games.

Our team brings together top-tier storytelling talent with credits on titles like The Last of Us, Uncharted, The Witcher, Cyberpunk, Destiny, Tom Clancy’s The Division, and Far Cry.

As we expand production, Elsewhere is opening its doors to best-in-class talent from around the world. Backed by Activision’s full resources and tools, we’re scaling rapidly - and now looking for multiple Tools Engineers to join the team.

We’re hiring across levels of seniority - from around 4 years of experience up to Senior Principal level (10+ years career) - and are excited to speak with candidates at any point in their career who are passionate about building tools that empower creators.

 

Join us to help build the tools and pipelines that empower content creators to bring their visions to life. In this role, you will take ownership of the development of powerful, user-friendly tools and frameworks that streamline workflows and support our next-generation AAA experiences on our new IP

 

You will work closely with artists, designers, and other engineers to design and implement tools that enhance productivity and unlock creative potential.


You’ll help us by… 

 
  • Designing, implementing, and maintaining robust tools for content creation and game development. 

  • Partnering with artists, designers, and engineers to deliver tools that meet their needs. 

  • Identifying opportunities for pipeline improvement that enhance productivity across teams. 

  • Developing and maintaining our proprietary UI framework. 

  • Providing technical guidance to team members, fostering growth and collaboration. 

  • Writing clean, reliable, and maintainable code.  

 

 

You’re awesome because you have… 

 
  • 4-10+ years as a professional programmer or a combination of education and relevant experience. 

  • A very solid knowledge of C++ best practices including multi-threading, profiling/optimization, and debugging.

  • A strong interest in game-specific tooling and pipelines, with hands-on experience developing tools for content creation. 

  • Knowledge of UI toolkits such as Qt, wxWidgets, WinForms, or similar frameworks, and the ability to build polished, intuitive interfaces. 

  • A solid understanding of design patterns used in games and tools.  

  • Strong English skills, both spoken and written, for effective collaboration and documentation. 

 

Bonus points for… 

 
  • Knowledge of best practices in UI/UX for game tools 

  • Knowledge of Python and experience in writing extensions/plugins 

  • Understanding of content pipelines and formats used in games (FBX, USD, etc)

  • Experience with Procedural Generation pipelines.

 

We do - so it’s important to us that you also have …

 
  • The ability to thrive as part of a creative team, collaborating across disciplines to deliver impactful solutions. 

  • A resourceful and innovative approach to solving complex challenges, paired with a positive, respectful, and team-first attitude. 

  • Strong time management and organizational methods to meet deadlines while maintaining high-quality results. 

  • Comfort with self-critique and openness to external feedback, using it to refine and improve your work.

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About The Company

Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

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