Engineering Manager (Unreal Gameplay Focus)

8 Months ago • 5-20 Years • Game Design

Job Summary

Job Description

Lead a team of 2-4 engineers, contribute to Unreal Engine gameplay programming, and mentor team members. Minimum 5+ years experience required. Strong C++ skills and experience with Unreal Engine 4/5 are essential.
Must have:
  • Unreal Engine
  • C++ Programming
  • Gameplay Programming
  • Team Leadership
Good to have:
  • Large Codebase
  • Game Systems
  • Scalability
  • Project Management
Perks:
  • Flexible Time Off
  • Fully Remote Work

Job Details

As an Engineering Manager focused on Unreal gameplay programming, you'll continue to grow your expertise in writing high-quality code while managing a team of 2-4 engineers and empowering their career growth. This is not a pure management position--your other craft responsibilities may include adding functionality in Unreal Engine, writing gameplay features, or something else entirely. We’re seeking someone with a desire to grow their people management skills, has solid programming chops, and wants to ship features to players in-engine. We are prepared to craft the role around the right person, whether you’ve been programming for 5 years or for 20. Teaching others first and maintaining a mentorship culture are key ingredients to our success.

We encourage you to apply even if you do not meet all of the skills listed here. We understand that your qualifications may shine through in different ways and can be based on unique perspectives and experiences.

Gamebreaking Studios is an Equal Opportunity Employer. We celebrate diversity, and are committed to maintaining a safe and inclusive environment for our team.

Desired Skills and Qualifications

  • A passion for games and entertainment that shows. Whether you love video games, board games, cosplay, or freeze tag — we want to know! If it doesn’t shine through your resume (e.g. work, academic, or community experience), please submit a cover letter.
  • 5+ years of professional game programming experience.
  • Experience working in a large, established code base.
  • Deep knowledge of C++ programming and best practices.
  • Flexibility and desire to work on a variety of game systems.
  • Experience developing with Unreal Engine 4/5.
  • Demonstrated experience leading other engineers in a professional setting.

Your Responsibilities

  • Split your time between programming/tech contributions and management (80% / 20%).
  • Write code that is clear, well-tested and modular.
  • Assist game teams with technology choices and follow through with implementation.
  • Architect features and services with a mind towards operability and scalability.
  • Work with project managers inside and outside our studio to deliver features to players.
  • Lead and manage a small team (2-4) of engineers.
  • Mentor and develop engineering talent within the company.
  • Help build the engineering team, including interviewing, hiring engineers.

Our Responsibilities To You

  • Encourage healthy working hours, PTO, and a respect for your time.
  • Foster an environment of equal opportunity, treatment, and inclusion.
  • Create a fun and playful environment that remains professional and respectful.
  • Grow our culture positively and meaningfully through a high level of transparency and thoughtful conversation.
  • Provide opportunities for you to learn and grow.

Potential Roles and Growth Paths (Choose One)

  • Senior Engineering Manager - Hire, lead, and manage multiple teams of engineers and/or other Engineering Managers.
  • Business Development Lead — Learn the business, build relationships with clients and manage technical and non-technical stakeholders at client accounts.
  • DIY — A small company means big opportunities if you're willing to forge your path, and we're here to support you!

Perks (International)

About Gamebreaking

Gamebreaking Studios is a young, growing, LA-based company founded by technology leaders from around games, entertainment, and software. We found early success providing work-for-hire to other studios and now build everything from end-to-end games to online game platforms to individual feature integrations. We also develop our own games and IP alongside other projects.

Our mission: We aspire to make games and media so fun that it improves people's relationships and behaviors. That is to say, while we are not a "serious games" company, we believe that making fun-first games enables us to have a positive impact. We believe deeply in our core values and hope to find people who share them:

  • Take Responsibility
  • Raise The Tide, Not One Boat
  • Ambitious Goals, Disciplined Execution
  • Design For People, Own Your Craft
  • We Play Together

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About The Company

Gamebreaking Studios is a consulting and contracting company with a deep specialization in Unreal UI and backend service engineering for games & interactive media. The team is based in North American time zones and works with partners across the planet. Our Co-Development team has worked on some of the largest brands in the world at Disney, Microsoft, Riot, and Blizzard where they served millions of players globally. Our mission is to change the DNA of the games industry for the better.
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