Game Designer

2 Months ago • 1 Years + • Game Design

Job Summary

Job Description

Game Designer needed in Minato-ku, Tokyo, Japan. Responsibilities include game design and specification, preparing documents for game elements (game flow, screen definition, etc.), map design (enemy and item placement), mission/event building using visual scripts, and parameter adjustment. Requires experience in developing at least one game title as a game designer or level designer and strong logical thinking/communication skills. New graduates may apply, highlighting compensating abilities. Desirable experience includes Unreal Engine/Unity, scripting languages, 3D map design tools, UI/HUD design, and enemy balancing in action games. A resume with work history (including game titles, engines, software used, and project details) is required. Two recently played games and reasons for playing should also be included.
Must have:
  • Game design & specification experience
  • Experience in developing at least one game title
  • Logical thinking & proper communication
  • Map design and mission building skills
  • Parameter adjustment abilities
Good to have:
  • Unreal Engine/Unity experience
  • Scripting language experience
  • 3D map design tool experience
  • UI/HUD design experience
  • Enemy balancing experience in action games
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Game design and specification design according to the direction indicated by the director
  • Preparation of general specifications and documents for each game element, including game flow design, screen definition, etc.
  • Map design
  • Adjusting the alignment of enemies and items to be placed on a map, etc.
  • Building missions and events using visual scripts
  • Adjusting various parameters

Eligibility

  • Those who have experience in developing one or more game titles as a game designer or level designer
  • Those who can think logically and communicate properly (mutual understanding).

For those who are new graduates or inexperienced in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with the abilities that you think could compensate for this. 

Desirable experiences, etc. (not required)

  • Experience in developing with Unreal Engine, Unity, etc.
  • Experience using text-based or visual-based scripting languages
  • Experience in designing maps with 3D tools
  • Experience in design involving UI/HUD  
  • Experience in positioning and adjusting the balance of enemies in action games

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • If there are any game engines that you have used during game production, please specify the type of engine it was and what functions of the engine (tool) were used. 
    • In addition, please specify software (Photoshop, Maya, etc.) that seem to be related to game production, the number of years you have used them, and the typical contents you have produced with them. 
    • Please briefly specify the titles of two of the most recent games you played and why you played them. 
    • Also, if you have projects that can appeal to your skills and contribute to game production, please specify them. 

Note

  • Please exclude information about confidential matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

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