Generalist Artist

4 Weeks ago • 3-5 Years • 3D Art • $105,400 PA - $134,900 PA

Job Summary

Job Description

ILM seeks a Generalist Artist with 3+ years (or 5+ years without a degree) of VFX experience and a relevant degree. Responsibilities encompass creating original 2D/3D environment content, producing various mattes, crafting high-quality computer graphics using multiple software packages, mentoring junior artists, meeting project milestones, and collaborating on creative problem-solving. Proficiency in Houdini, 3ds Max, Maya, Photoshop, and rendering software is essential. The role requires strong artistic skills, knowledge of matte painting, and a solid understanding of perspective, lighting, and motion.
Must have:
  • 3+ years VFX experience (or 5+ years without degree)
  • Proficient in Houdini, 3ds Max, Maya, Photoshop
  • Strong matte painting skills
  • Excellent artistic skills & problem-solving
  • Knowledge of rendering software (Vray, MRay)
  • Strong communication skills
Good to have:
  • Experience with Multiscatter, Speedtree
  • Knowledge of shaders and lighting setups
Perks:
  • Bonus
  • Long-term incentives
  • Full medical, financial benefits

Job Details

Job Posting Title:

Generalist Artist

Req ID:

10112307

Job Description:

We are looking for a Generalist who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great filmmaking that define ILM

Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

What You’ll Do

  • Create original 2D and 3D content that may comprise part or all of an environment

  • Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback

  • Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and Generalist Supervisors, and dial in the look of the element before handing to final comp

  • Participate in team reviews of work under development

  • Mentor Apprentice and Jr. Artists and be able to assist them with their shots

  • Meet defined milestones within a timeline by attending dailies and participating in creative problem solving

  • Create maps in 2D and set up basic shaders for look development

  • Create basic lighting setups in complex shaders that look convincing and render efficiently

  • Source suitable reference materials for required assets

  • Special projects as needed
     

What We’re Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education

  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

  • Demo reel required

  • High level of problem solving or creative thinking skills

  • Must have extensive knowledge of Matte Painting techniques

  • Strong English communication skills

  • Fluent in Houdini

  • Fluent in 3dsmax, Maya, Photoshop or similar

  • Fluent in Vray or MRay or similar ray trace renderer

  • Comparable software experience considered

  • Demonstrated ability to quickly pick up new software

  • Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion

  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

JoinILM

The hiring range for this position in San Francisco, CA is $105,400 to $134,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Matte

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2025-01-30

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