Machine Learning Scientist Co-op (PhD Student)

1 Month ago • All levels • Research Development • $65,000 PA - $70,000 PA

Job Summary

Job Description

Electronic Arts is seeking a PhD Machine Learning Scientist candidate to conduct research on generative world models and their applications in video games. This co-op position involves collaborating with researchers and game developers to brainstorm innovative solutions and implementing cutting-edge machine learning algorithms. Responsibilities include designing and implementing machine learning algorithms, developing proof of concepts, communicating research plans, writing reports, presenting research findings, and exploring opportunities to share work through publications. The role requires strong Machine Learning skills and research experience. The position is a paid, hybrid role reporting to the Head of Research & Innovation, starting September 2, 2025, for 4 or 8 months.
Must have:
  • Strong Machine Learning skills and research experience.
  • Experience with programming languages like Python or C++.
  • Proficient in machine learning frameworks such as PyTorch or TensorFlow.
  • Skills in training machine learning models.
Good to have:
  • Publications, presentations or related contributions in world models or generative AI.
Perks:
  • Medical insurance
  • 401(k)
  • 80 hours per year of sick time
  • 16 paid company holidays per year

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. The EA SPORTS Catalyst Research and Innovation Team is dedicated to pioneering research that propels the gaming industry forward. We aim to redefine the gaming experience by integrating innovative technologies and exploring new paradigms in game development. We focus on forward-looking experimentation and harness cutting-edge technology to uncover what makes games fun for humans. We are seeking a PhD Machine Learning Scientist candidate with strong Machine Learning skills and research experience in world models and/or generative AI. Our aim is to discover new technologies and interactive experiences that will redefine gameplay. This paid position reports to the Head of Research & Innovation. You will start September 2, 2025 for the duration of a 4 or 8-month term. You will be working in a hybrid work environment for 3 days per week from our EAV Studio in Burnaby. Your Responsibilities * Conduct research on generative world models and their applications in video games. * Collaborate with researchers and game developers to brainstorm, discuss, and implement innovative solutions. * Design and implement cutting-edge machine learning algorithms by analyzing and refining ML techniques to enhance model performance. * Develop a proof of concept to demonstrate interactive experiences using world models. * Work with cross-functional teams to communicate research plans and progress. * Write reports and present research findings internally. * Explore opportunities to share your work through publications and open-source contributions. Your Qualifications * You must be available for the entire duration of the work term with us. * You must return to school for at least one semester following your co-op experience with us. * Currently pursuing a Ph.D. in Computer Science, Machine Learning, Artificial Intelligence or a related field. * Experience with programming languages like Python or C++. * Proficient in machine learning frameworks such as PyTorch or TensorFlow. * Skills in training machine learning models, including data collection, implementation, and evaluation. * Publications, presentations or related contributions in world models or generative AI. We are only considering students who will be enrolled in an accredited degree program throughout this co-op, and returning to school for at least one semester following your work term at EA. You must be legally authorised to work in Canada on a full-time basis during the co-op term. Visa sponsorship and relocation are not available for this position. BC COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria): º 65,000 - $70,000 CAN Salary The pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. PAY RANGES The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). About Electronic Arts We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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