Senior 3D Vegetation Artist

1 Month ago • 6-8 Years • 3D Art

Job Summary

Job Description

Sperasoft seeks a talented Senior 3D Vegetation Artist to create realistic plants and organic assets (trees, bushes, grass) for Unreal Engine 5. Responsibilities encompass the full 3D pipeline (modeling, sculpting, texturing, retopology, UVs), developing plant sets for diverse biomes, collaborating with the team, and mentoring junior artists. The ideal candidate possesses game industry experience in vegetation modeling, proficiency in 3D modeling and texturing software (3ds Max, Maya, Blender, ZBrush, SpeedTree, Houdini, Photoshop, Substance Designer/Painter), and a strong understanding of game development pipelines. They will work closely with Lead Artists and adhere to technical and gameplay constraints.
Must have:
  • Vegetation modeling experience
  • Proficiency in 3D modeling & texturing software
  • Unreal Engine 5 experience
  • Understanding of game dev pipelines
  • Teamwork & communication skills
Good to have:
  • High-poly sculpting in Zbrush
  • Experience with other game engines
  • Mentoring junior artists

Job Details

Description

Sperasoft is looking for a talented, experienced Middle to Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!


Responsibilities

  • Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
  • Develop sets of plants for different biomes;
  • Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
  • Ensure a proper integration for every asset you create considering technical and gameplay constraints;
  • Obtain Lead Artists guidance and approval as required to advance tasks;
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools;
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
  • Contribute to the team-oriented environment

Requirements

  • Experience in vegetation modelling in game industry;
  • Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
  • Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
  • Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
  • High-poly sculpting in Zbrush is a plus;
  • Good understanding of modern pipelines and requirements for game development;
  • Teamwork skills;
  • A creative, collaborative and innovative mindset;
  • Excellent communication and interpersonal skills.

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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