Senior Backend Engineer

3 Weeks ago • 6-6 Years

About the job

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Job Description

Core:

  • Propose, implement and own tasks and features in a timely fashion.
  • Provide regular updates to the production.
  • Collaborating with PCF Online Services to integrate and develop shared components, and augment stability/features of shared modules.
  • Consider the performance of the work that you do.
  • Breakdown your own tasks, update your progress, ask questions and raise issues to relevant stakeholders as well as proposing solutions when needed.
  • Work closely with Principal and project Architect to implement high quality features and code, proactively identify and address risk with the team.
  • Proactively participate in code reviews to share knowledge and learn from other team members.
  • Occasionally support Lead in recruitment projects with HR collaboration.
  • Stay informed of best practices and technical solutions used at the company.
  • Work with QA teams to define testing requirements for new and existing features.

Backend:

  • Design and implement backend services for the PCF Online Services Platform, tailored for online gaming.
  • Provide tools and frameworks for smooth backend service integration with game clients and servers.
  • Implement protective measures against threats and ensure adherence to data protection laws.
  • Regularly refine the performance of online services, focusing on server efficiency and user load management.
  • Resolve technical issues and continuously support and update online services for stable performance.

Qualifications

  • 6+ years experience working in console / PC games.
  • Involved in the production cycle of at least 1 title.
  • Excellent primary programming language skills.
  • Good knowledge of Source Control and Code Review tools (Swarm, Perforce, Git, etc.).
  • Good knowledge of Project Management Software (JIRA, Confluence, etc.).
  • Ability to work autonomously.
  • 5+ years of experience developing high-scalability online services in various domains, emphasizing handling large user bases.
  • Familiarity with Kotlin, Java and Go, or willingness to learn these languages. 
  • Expertise in Python, Ruby, and C#, or willingness to learn these languages. 
  • Skilled in Docker, Kubernetes, and at least one major cloud platform (AWS, Azure, GCP).
  • Experience with SQL databases (like Postgres) and Redis, focusing on scalability and efficiency.
  • Experience managing backend systems that handle high volumes of traffic and data, ensuring efficiency and stability under load.
  • Solid understanding of client-server methodologies and technologies.
  • Good knowledge of scalability, security, and code maintainability.
  • Ability to produce secure, reliable, and readable code.
  • Good mentoring skills.
  • Strong verbal and written communication skills in English.

Nice to have:

  • Experience with a product's full development cycle, including post-launch operations
  • Good skills in C/C++, with the ability to handle complex issues in these languages
  • Previous work in leading tech companies like FAANG is a plus
  • Understanding of Unreal Engine for game development
  • Familiarity with OpenAPI and code generation tools
  • Experience with tools like Prometheus, InfluxDB, Loki, and Grafana
  • Knowledge of OpenTelemetry for application monitoring
  • Video Game-specific experience

Additional Information

What we offer:

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

England, United Kingdom (Remote)

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