Senior Character Artist

3 Weeks ago • Upto 10 Years

About the job

SummaryBy Outscal

About the job:
Ember Lab seeks a Senior Character Artist to craft compelling characters for their games. You'll need strong 3D modeling, texturing, and real-time workflow skills in Zbrush, Maya, and Unreal Engine 5. Experience with game performance optimization is crucial.
Must have:
  • Zbrush & Maya
  • Unreal Engine 5
  • Character Modeling
  • Real-time Workflows
Good to have:
  • Concept Art
  • Game Performance
  • Technical Art
  • Asset Creation

At Ember Lab, our goal is to create powerful, transformative experiences that impact people for a lifetime. Having released our debut game, Kena: Bridge of Spirits, in 2021 this journey is just beginning. We’re looking for collaborative team members who share our passion for storytelling and are eager to help us shape the future of Ember Lab.


We believe a strong, collaborative environment is critical to creating memorable experiences. As a Senior Character Artist, you will collaborate across teams to create compelling characters and bring the team’s vision to life!


Description 

  • Create and support the development of detailed characters, creatures, and props using 3D sculpting, modeling, and texturing skills
  • Develop topology, materials, and apply other real-time techniques to achieve project art direction while also meeting game performance needs
  • Translate concept art and designs into 3D assets for use in game and cinematics
  • Collaborate with tech art and engineering departments to refine and debug various aspects of the character pipeline such as acquisition, asset creation, final in-game lighting and rendering

Requirements

  • Highly proficient in character modeling and texturing in Zbrush and Maya
  • Skilled with real-time character workflows in Unreal Engine 5
  • Able to manage multiple, competing tasks and be self-directed in a quickly evolving environment with little direction


Location

  • Onsite Preferred 

To Apply

  • Please include a portfolio

Contract

  • This is a one year contract position


The standard annual base salary range for this role in the U.S. is $100,000 - $160,000 USD. Actual pay will vary depending on experience, qualifications, performance and location. The base salary range for locations outside of the U.S. will be adjusted according to location.

View Full Job Description
$100.0K - $160.0K/yr (Outscal est.)
$130.0K/yr avg.
Orange, California, United States

About The Company

Founded in 2009 by brothers Josh and Mike Grier as an animation and digital content creator, Ember Lab’s vision is to create immersive and evocative stories with characters that resonate and worlds that inspire. Ember Lab originally specialized in character development for advertising. The studio’s commercial work includes ad campaigns and animated shorts developed from concept to completion for The Coca-Cola Company, Hisense, and Major League Baseball.


The company’s culture is based on a highly collaborative environment that melds the creative and production processes. In the studio, the lines between technical and artistic development tend to disappear as teams focus on delivering fantastic and innovative experiences. 


Ember Lab produced the award-winning short film, Dust, and the acclaimed Majora’s Mask fan film, Terrible Fate. The success of their commercial and independent projects led them to develop their passion project and first game, Kena: Bridge of Spirits. Releasing August 24 on PS4, PS5, and the Epic Games Store, Kena: Bridge of Spirits is now available for preorder. 

California, United States (On-Site)

California, United States (Hybrid)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (Hybrid)

California, United States (Hybrid)

California, United States (On-Site)

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