As a Senior Environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. Perhaps one day, you will be populating a riverside with beautiful rocks, the next crafting a story of what happened in a forgotten back alley behind a theatre.
At Sharkmob, we believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments. We have team-oriented communication and the ability to articulate ideas and questions within the team and other departments, which means being able to give and receive constructive feedback to ensure goals are met and deadlines are kept.
Your responsibility will essentially be building the foundation of the world with a focus on things like architecture, geology, and foliage, among many other things. Using cutting-edge UE tech, you will collaborate with the Tech and 3D Art teams to push visuals to new heights.
You may be requested to complete an art test to evaluate your skills.
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.
We are currently working on one major project: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.
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Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).
Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!