Playrix is one of the most successful mobile game development companies in the world. In terms of mobile application revenue, we rank first in Europe and are in the top 3 worldwide. Our games have been installed 2.3 billion times (that's a third of the world's population!) and more than 30 million people around the world play them every day.
We're looking for a Release Engineer with strong programming skills to join the game project team. You'll develop and support the processes of production and operation of our games. More specifically, you will determine the development of build systems, delivery, and testing of our games, work with various relevant tools, and bring your ideas and experience to the product.
Automation of routine processes;
Developing and supporting automatic testing on the device farm;
Setting up and developing Git Hooks to avoid errors during development;
Developing and supporting game production operation: participating in releases, preparing beta versions and patches, setting up and updating game events, A/B tests;
Configuring and supporting pipelines on TeamCity, resolving build issues, interacting with the CI team to ensure efficient operation of TeamCity;
Stability monitoring: crashes, error messages, graphs in Grafana and other tools;
Interacting with partners: transferring all necessary information for app release, assisting in solving their problems.
Python, Teamcity, Github, СMake, Ninja, Gradle, Asana
Basic knowledge of Linux, Windows, MacOS, Bash scripting, PowerShell scripting
Strong Python skills
Solid knowledge of Git
Experience working with CI/CD tools, TeamCity/Jenkins, or others
Would be a plus:
Certificates for creating applications in stores, such as a certificate for creating an app page in Google Play, or experience releasing applications in gaming stores
Understanding the principles of project assembly for different platforms
Experience in a similar position
Experience with TeamCity