The Senior Technical Artist will work at the intersection of art and technology to implement high-quality solutions, support artists with tools and workflows, and identify opportunities to improve how content is built and delivered. Responsibilities include collaborating with artists and developers to integrate art assets and visual effects in Unity for mobile, building and optimizing shaders, suggesting innovative solutions to optimize environment art, organizing assets, conducting quality checks, working with Git, producing performant graphics using Unity URP, writing documentation, and building scripts to automate tasks. The ideal candidate will have at least 5 years of experience in a technical artist role, with proficiency in shader development and optimization for mobile platforms.