Staff Software Engineer, Game Build - Teamfight Tactics

3 Months ago • 6 Years + • Game Engine

Job Summary

Job Description

As a Staff Software Engineer (Game Build) on the Teamfight Tactics Core Tech team, you'll provide technical leadership, architectural design, and implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. You'll optimize foundational systems for efficient, reliable, and scalable game development and deployment. Responsibilities include developing and maintaining patterns, tooling, and standards; implementing and optimizing critical systems; implementing CI/CD pipeline configuration and test automation; building and maintaining tools for release and version management; participating in technical discussions; and mentoring engineers. Riot engineers value working across various domains, utilizing new and current technologies to solve high-volume challenges and deliver player value.
Must have:
  • 6+ years professional software development experience
  • 4+ years professional experience in C++/Java
  • 3+ years game engine experience (Unity, Unreal Engine)
  • Game build processes, CI/CD, test automation expertise
  • Strong OO C/C++/C# programming and data-driven design
  • Experience collaborating across multiple disciplines
Good to have:
  • Gameplay ability system (GAS) experience in Unreal
  • Online SaaS game development experience
  • Developer workflow building experience
  • Mobile/multi-platform performance profiling
  • Teamfight Tactics familiarity
Perks:
  • Open paid time off policy
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave
  • 401k with company match

Job Details

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Staff Software Engineer (Game Build) on the Teamfight Tactics Core Tech team, you will provide technical leadership, architectural design, and hands-on implementation for core systems supporting build processes, CI/CD pipelines, test automation, release management, and developer tools. Your role will be pivotal in establishing and optimizing foundational systems that ensure efficient, reliable, and scalable game development and deployment. You will report to a Senior Engineering manager on the Teamfight Tactics team.

Responsibilities:

  • Develop and maintain patterns, tooling, and standards for foundational systems
  • Implement and optimize critical foundational systems to support game development and deployment, with a focus on build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
  • Implement the CI/CD pipeline configuration and test automation efforts (e.g., performance monitoring, functional testing) to enhance product stability and delivery efficiency.
  • Build and maintain tools to support efficient release and version management, enhancing workflows for consistent and reliable game product delivery.
  • Participate in technical and architectural discussions, collaborating closely with the gameplay, backend, and core tech teams on scalable, cross-functional solutions.
  • Champion engineering excellence, ensuring high standards in code quality, maintainability, and documentation, with a focus on clear, scalable, and sustainable code.
  • Mentor engineers, technical artists, and designers, fostering technical growth and supporting a culture of collaboration and engineering excellence.

Required Qualifications:

  • 6+ years experience in professional software development
  • 4+ years of professional experience in C++/Java
  • 3+ years game engine experience  (ex. Unity, Unreal Engine )
  • Demonstrated experience in game build processes, CI/CD pipeline configuration, and test automation
  • Strong OO C/C++/C# programming experience and data driven design principles
  • Strong knowledge of common game and software design patterns
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions
  • BS in Computer Science, or proven understanding of Computer Science fundamentals

Desired Qualifications:

  • Previously worked with gameplay ability system (GAS) in unreal
  • Online SaaS (software as a service) game development experience
  • Experience building developer workflows
  • Mobile or multi-platform performance profiling
  • Familiarity with Teamfight Tactics

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

 

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the and . Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of and our ongoing work to build the .

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

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