The Tech Artist will be responsible for creating visual effects in Unity, ranging from stylized frame-by-frame 2D to hyper-realistic 3D, following the Art Director’s concept. This role involves using tools like Photoshop, 3D tools (3DS or Maya), and Unity tools to integrate art, build UIs, create shaders, and assemble in-engine scenes. The artist will work closely with the Art Director to meet quality standards, create documentation, and communicate between artists and engineers. They must also deliver high-quality work on time and collaborate within a Scrum environment, helping the team about technical constraints. The job requires creating documentation regarding pipeline processes and desired asset specs, delivering high quality work on-time, working with a team in a collaborative Scrum environment, and helping inform the team about technical constraints.