Tech Artist

2 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

The Tech Artist will be responsible for creating visual effects in Unity, ranging from stylized frame-by-frame 2D to hyper-realistic 3D, following the Art Director’s concept. This role involves using tools like Photoshop, 3D tools (3DS or Maya), and Unity tools to integrate art, build UIs, create shaders, and assemble in-engine scenes. The artist will work closely with the Art Director to meet quality standards, create documentation, and communicate between artists and engineers. They must also deliver high-quality work on time and collaborate within a Scrum environment, helping the team about technical constraints. The job requires creating documentation regarding pipeline processes and desired asset specs, delivering high quality work on-time, working with a team in a collaborative Scrum environment, and helping inform the team about technical constraints.
Must have:
  • 3+ years of experience in game development.
  • Ability to use art tools to create UIs, environments, and VFX.
  • Ability to create beautiful frame-by-frame 2D VFX.
  • Ability to create VFX using Unity Particle System.
  • Ability to create documentation for pipeline processes and asset specs.
  • Solid understanding of animation basics: timing, eases, anticipation, arcs.
  • Solid understanding of shaders.
  • A critical eye for game rendering and experience with in-engine lighting.
  • Fast learner who can pick up tools and plugins quickly.
  • Ability to work with Unity components.
  • Experience in working within technical constraints of game engines.
  • Understanding of platform features and limitations for mobile devices.
  • Passion for gaming.
  • A desire to grow your skills.
Good to have:
  • Scripting experience with CG/HLSL, C#.
  • Understanding of hardware rendering pipelines.
  • Strong portfolio.
  • Demo reel showing off real-time FX chops.

Job Details

Are you a creative and technical self-starter who is passionate about games? We want to meet you!

Responsibilities:

  • Create Visual FX in Unity that range from stylized frame-by-frame 2D to hyper realistic 3D, following Art Director’s concept.
  • Use Photoshop and 3D tools (3DS or Maya) to create and edit textures and models.
  • Integrate art into Unity, using Unity Tools (e.g. animation editor), plugins (e.g. NGUI, Play Maker), shaders, and script components to implement the artistic vision of the game.
  • Build animated UIs in Unity from concepts and wireframes.
  • Create optimized shaders and materials following the Art Director’s concept.
  • Using implemented assets, assemble in-engine scenes and prefabs for versatile reuse.
  • Use a critical artistic eye to polish level layouts (asset placement, lighting, post-processing).
  • Work closely with the Art Director to ensure the quality bar is met.
  • Create documentation regarding pipeline processes and desired asset specs.
  • Be a communication bridge between artists and engineers.
  • Deliver high quality work on-time.
  • Work with a team in a collaborative Scrum environment.
  • Help inform the team about technical constraints, such as polycount limitations and maximum texture sizes.
  • Work with engineers to develop new Unity components as a game’s art pipeline demands.

Requirements:

  • 3+ years experience working on shipped game titles.
  • Ability to use art tools–both internal and external to Unity–to create beautiful UIs, environments, and visual FX.
  • The ability to create beautiful frame-by-frame 2D VFX.
  • The ability to create beautiful VFX through Unity Particle System.
  • The ability to create thorough, organized, and clear documentation for pipeline processes, asset specs, and tools.
  • Possess a solid understanding of animation basics: timing, eases, anticipation, arcs, etc.
  • Possess a solid understanding of shaders (not necessarily writing shaders, but knowing how to find and use them to achieve a desired effect).
  • A critical eye for game rendering and experience with in-engine lighting and post-processing methods.
  • Fast learner who can pick up tools and plugins quickly and research 3rd-party solutions as needed.
  • Ability to work with components in Unity (not necessarily to write scripts, but to work with existing component libraries).
  • Ability and experience in working within technical constraints of game engines and editors.
  • Understanding of platform features and limitations for mobile devices.
  • Passion for gaming.
  • A desire to grow your skills and experience.
  • Must be available to work full-time at our office in Los Angeles, CA.
  • Candidates without a portfolio WILL NOT be considered. Please include samples (or links to samples) of your work.

Pluses:

  • Scripting experience with CG/HLSL, C#.
  • Understanding of hardware rendering pipelines.
  • Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized.
  • Demo reel that shows off your real-time FX chops (++ if done in Unity).

Required application materials:

Qualified candidates should submit their cover letter and resume to jobs@tictocgames.com and in the subject of the email please write: TECH ARTIST.

Similar Jobs

Outfit7 - VFX Art Student Internship

Outfit7

Ljubljana, Ljubljana, Slovenia (Hybrid)
1 Month ago
Rockstar Games - Technical Artist: Shotgrid Development Support

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
Image Engine - Senior Animator

Image Engine

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Wargaming - Lead Level Artist

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
2 Weeks ago
Scanline VFX - Senior Manager, VFX Production Finance

Scanline VFX

Los Angeles, California, United States (Hybrid)
3 Months ago
Thoughtfish GmbH - Tech Artist

Thoughtfish GmbH

Germany (On-Site)
1 Year ago
Scanline VFX - Stage Technical Artist

Scanline VFX

Los Angeles, California, United States (On-Site)
3 Months ago
22 dog studios - Senior VFX Editor

22 dog studios

Milan, Lombardy, Italy (On-Site)
1 Month ago
Netflix - VFX Coordinator - Japan

Netflix

Tokyo, Japan (On-Site)
2 Months ago
Tencent - Senior Technical Artist

Tencent

California, United States (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Technical Artist (MOSAIC)

Ubisoft

Singapore, Singapore (On-Site)
2 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

Cary, North Carolina, United States (On-Site)
5 Months ago
Rockstar Games - Technical Artist: Pipeline

Rockstar Games

New York, United States (On-Site)
1 Month ago
fortis games - Senior VFX Artist

fortis games

Canada (Remote)
1 Month ago
Rockstar Games - Senior Animation Systems Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
3 Months ago
Blue bolt - Mid Compositor

Blue bolt

London, England, United Kingdom (Hybrid)
2 Days ago
Remedy  - (Senior) Technical Audio Designer

Remedy

Helsinki, Uusimaa, Finland (On-Site)
3 Weeks ago
Milk  visual effects - Studio Assistant

Milk visual effects

(On-Site)
4 Months ago
Ingenuity Studios, LLC - CG Lead

Ingenuity Studios, LLC

Vancouver, British Columbia, Canada (Remote)
1 Year ago
StudioB - Head of Formats

StudioB

London, England, United Kingdom (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Epic Games - Lead Counsel (Regulatory)

Epic Games

Cary, North Carolina, United States (On-Site)
4 Months ago
Jane Street - Cross-Platform Software Engineer

Jane Street

New York, United States (Hybrid)
1 Month ago
Filmless - Freelance Video Editor

Filmless

New York, United States (Remote)
2 Months ago
whoop - Embedded Engineer

whoop

Boston, Massachusetts, United States (On-Site)
2 Months ago
SBM Management - Custodial Lead

SBM Management

Alameda, California, United States (On-Site)
1 Month ago
Blue wire software - General Manager

Blue wire software

Philadelphia, Pennsylvania, United States (On-Site)
1 Week ago
Gearbox - Senior Technical Artist

Gearbox

Frisco, Texas, United States (On-Site)
1 Month ago
Penn Interactive - Events Specialist

Penn Interactive

Philadelphia, Pennsylvania, United States (Remote)
1 Week ago
Whatnot - Tech Lead Manager, Fraud & Risk Engineering

Whatnot

Los Angeles, California, United States (On-Site)
1 Month ago
Anavation - Atlassian Subject Matter Expert

Anavation

Clarksburg, West Virginia, United States (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

N-zone - Technical Artist

N-zone

Liège, Wallonia, Belgium (On-Site)
2 Months ago
seedify - Senior Technical Artist

seedify

Philippines (Remote)
2 Months ago
magnopus - Technical Artist

magnopus

St Albans, England, United Kingdom (Remote)
2 Months ago
seedify - Technical Artist

seedify

Hanoi, Hanoi, Vietnam (Remote)
2 Months ago
Triple dot studios - Technical Artist

Triple dot studios

London, England, United Kingdom (Hybrid)
2 Months ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago
seedify - Senior/Middle Technical Artist

seedify

(Remote)
1 Month ago
Coupa - Technical Architect

Coupa

Bogota, Colombia (On-Site)
1 Month ago
Larian Studios - VFX Director | Directeur Effets Visuels VFX

Larian Studios

Quebec, Canada (On-Site)
8 Months ago
Activision - Senior Technical Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
4 Months ago

Get notifed when new similar jobs are uploaded