Technical Animation Director

1 Month ago • 7 Years + • Animation

Job Summary

Job Description

As a Technical Animation Director at Ubisoft Montreal, you'll lead innovation and collaboration, ensuring rich gaming experiences. You'll optimize animation pipelines, collaborate with tool teams (MotionBuilder scripts in Python), animators, and developers on animation systems (game engine). Responsibilities include supporting animation programmers (procedural animation, full-body IK), ensuring system customization, working with riggers for optimal performance, writing documentation, and assisting animators. You'll be a leader, juggling priorities and impacting game quality, process efficiency, and team well-being.
Must have:
  • 7+ years animation experience in gaming (3+ years in leadership)
  • Mastery of game engines (Unity, Unreal), 3D software (MotionBuilder, 3ds Max, Maya)
  • Scripting (Python, C#, JavaScript, MaxScript), motion capture, state machines
  • Excellent communication, mentoring, time management, and leadership skills
Good to have:
  • Experience with Jira and Perforce
  • Passion for mentoring and promoting continuous learning

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !

JOB DESCRIPTION

As a Technical Animation Director at Ubi MTL, you will be much more than a technical expert: you will be a true driver of innovation and collaboration. Your expertise and overall vision will enable teams to bring rich and immersive gaming experiences to life. With your support, advice, and tools, you will help creators push the boundaries of animation and turn their ideas into reality.

Do you enjoy taking on challenges and finding ingenious solutions? With an innovation-focused approach, you will implement concrete strategies to bridge the gap between creative ambition and technical feasibility. Each day will bring its share of challenges, but your ability to maintain a global vision will allow you to anticipate obstacles and ensure smooth project progression.

As an inspiring leader, you will be able to juggle daily priorities and long-term goals. Your decisions will have a direct impact on the quality of the game, the efficiency of processes, and the well-being of the teams. Your role will be essential in creating an environment where technology and creativity meet to produce stunning animations.

What you will do

  • Set up and maintain the animation pipeline to optimize the efficiency of our animation team.
  • Work closely with the tools team to create or improve scripts in MotionBuilder (Python).
  • Collaborate with animators and developers to design and improve animation systems in the game engine.
  • Support our animation programmer in setting up procedural animation systems and full-body IK.
  • Ensure that animation systems support customization.
  • Work with riggers to find the best balance between artistic quality and optimal performance.
  • Write documentation and assist technical animators and animators in their daily tasks.

QUALIFICATIONS

What you bring to the team

  • Experience: 7 years of experience in animation within the gaming industry, developing animatable systems or programming, including 3 years in leadership. 
  • Technical expertise: Strong mastery of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, and Maya). Good understanding of scripting languages (Python, C#, JavaScript, and MaxScript), motion capture, and state machines. 
  • Education: Degree in 3D animation, computer science, computer engineering, or any other related field. 
  • Interpersonal skills: Excellent communication, mentoring, time management, and leadership abilities. Ability to convey ideas clearly and impactfully. 
  • Personal qualities: Innovative and collaborative approach, analytical mindset, curiosity, and adaptability to technical and creative challenges. 
  • Tools and methodologies: Experience with bug tracking software (Jira) and version control systems (Perforce). 
  • Passion for sharing: You enjoy supporting and nurturing talent around you, promoting continuous learning.

ADDITIONAL INFORMATION

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

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